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Starring: The Computer!
Film and automatic computation were in the same place at the dawn of the
twentieth century: each relied on hand-cranked monstrosities that had a tendency
to jam when used too quickly. Both also showed signs that they were about to
change the world. Few could have known how much each would inl uence the
other as time passed. While i lm hit the limelight (literally) much faster than
computers, computers would quickly become a favorite subject and character in
many movies, starting with the work of George Melies.
Perhaps the reason why
so many computers have ended
up with roles on screen is that
early science i ction authors so
frequently used them in their
stories. E.E. “Doc” Smith’s Grey
Lensman featured a computer
so large and hot that it required
a piece of Antarctica to cool it.
There were dozens of computers of
various types in the olden days of
Sensational Stories and the like,
and since many of the i lmmakers
who began to make i lms in the
1950s and 60s were science i ction
readers from youth, it’s easy to see
why so many computers began to
pop up as props and set pieces.
The Computer as Prop
with lights stuck in them and tape drives
that spun as the computer was “thinking”.
This image continues playing even today on
television and in many non-science i ction
i lms that used large computers as a plot
device (with Jumping Jack Flash. being
of the big offenders of the 1980s) From
Forbidden Planet (MGM, 1956) to many of
the James Bond i lms, these fake computers
were very cheap and easy to construct.
Some i lms wanted a better
sense of reality and used real computers
for texture. Our Man Flint (Fox, 1965),
starring James Coburn, features pieces
of the SAGE computer and a large bank
of IBM tape drives. A similar set-up was
used in the time travel preparation scene in
Austin Powers: The Spy Who Shagged Me
(New Line Cinema, 1997). The Angry Red
Planet (MGM, 1960) featured the Burroughs
ElectroData computer that is currently on
display in visible storage at The Computer
History Museum.
With the Explosion of
science i ction i lm in the 1950s,
we began to see computers
appear in the background…well,
sort of. At i rst, spaceships were
populated with pieces of plywood
The Electrodata in The Angry Red Planet
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Even the blaxploitation classic
Scream, Blackula, Scream (MGM, 1973)
featured close-ups of an IBM 7000-series
computer which was being used in the
creation of a new monster.
with younger hobbyists. Films such War
Games (MGM/UA, 1983), Weird Science
(Universal, 1985), and Electric Dreams
(Warner Bros., 1984) all feature high school
or college kids using computers to do all
sorts of whacky things, like trying to blow
up the world, direct
a satellite to cause
a house to ill with
popcorn, or to
create a beautiful
woman. The image
of the teen ‘hacker’
was solidiied with
these ilms and the
image continues
through to today.
Even today,
computers play
a very signiicant
part of the tone
for many ilms.
Apple ][s and TRS-
80s in The Royal
Tennenbaums
As time
passed, computers
started to play
larger and larger
roles before
actually becoming
characters. In
Walter Lang’s ilm
Desk Set (Fox,
1957), Katherine
Hepburn and
Spencer Tracy
face off over
the integration
of a computer,
EMERAC, into
the corporate
library. While the
computer has a
big board which is
reminiscent of the number calling service
used at most pharmacies, the computer
really isn’t a character. The ilm, while sold
as a quirky story of ofice romance, really
dealt with the perception that computers
would put great numbers of people out of
work. The result is funny, and it shows that
people were beginning to think of computers
as a part of the future, and not just on space
ships.
(Buena Vista, 2002) and the Mac SE in The
House of Sand and Fog (Dreamworks, 2003)
as set pieces set the ilms at a speciic point
in time. In the rave ilm Groove (Columbia
Tri-Star, 2000), a cop and a man posing
as the owner of a new internet start-up
are touring an ofice full of original IBM
PCs. The cop says ‘you’ll probably want to
upgrade these computers, too’, which led the
character to know that the gig was up.
The Computer As Character
In the 1980s, computers became more
and more visible in ilm, and more identiied
As the 1960s rolled on, we were treat-
ed to more ilms that used computers as
more than just another prop on a set. Ro-
bots were irst, arriving in 1897 with Georgs
Melies’ The Clown and the Automaton. They
Katherine Hepburn with Desk Set’s EMERAC
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began showing up as friendly helpers to
young heroes with nothing but their wits
and a highly sophisticated piece of ma-
chinery to defend themselves. Robots were
much easier to connect with than traditional
computers, but by the late 1960s, a compu-
ter became, arguably, the central character
in a ilm. The ilm was Stanley Kubrick’s
2001: A Space Odyssey (Warner Bros., 1968)
and the computer was HAL.
The HAL 9000, loosely based on the
research surrounding IBM’s Stretch, was
a self-aware computer which sustained
life on the USS Discovery. HAL begins to
malfunction, something no 9000-series
computer has ever done, and as it becomes
apparent that he is not working properly, he
starts to defend himself by killing the crew.
There are many example as to the ways that
Kubrick made HAL more human so that he
could be the central character. HAL spoke
instead of using a traditional keyboard, and
he used human syntax and had a real voice.
In another way, HAL was made to be more
than human, and in fact, was almost God-
like in that he decided who lived and died.
Colossus: The Forbin Project
shows a computer playing evil not out of
self-preservation, which was HAL’s greatest
crime, but out of lust for life. Proteus uses
an electronic voice as well, that of Robert
Vaughn.
Another, very important fact is that
networks began to immerge throughout
ilms, and almost universally they were
thought of as evil. In Colossus: The Forbin
Project (Universal, 1970), Colossus is given
power over all of the US military defenses
in an effort to show the Russians that they
are incapable of attack since the
bombs are under the watchful eye
of the Computer. As Colossus
comes on-line, he detects another
computer, the Russian Guardian,
which has been built for the same
purpose. The two are linked and
when the link is broken, both
supercomputers launch missiles
towards the other country. They
are reconnected, but the computer
continues to act on the paranoia
of the situation. Perhaps the most
interesting part of the ilm is the fact that
an IBM 1620 played the role of the input
section of Colossus. The Computer History
Museum got one back up and working in
1999.
If HAL is God, then the computer
Proteus IV of Demon Seed (MGM, 1977) is
Satan himself. Proteus refuses to help the
human strip mine the oceans, claiming that
would merely help in the destruction of the
planet. Proteus has other thoughts, like
escaping his electronic prison, or getting ‘out
of the box’. Proteus comes up with a plan:
impregnate the wife of his inventor and then
escape through that child. Perhaps the irst
instance of computer rape, Demon Seed
While God and the Devil are merely
two parts, there is also the category of side-
kick. Michael Knight is the hero of the
television Knight Rider , but his car, KITT, is
his plucky, computerized vehicular partner,
voiced by William Daniels. Other computers
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such as Max
from Flight of the
Navagator (Disney,
1986), also fall into
this category.
There is
also a small, but
always growing,
subgenre where a
human is imbued
with the powers
of a computer. In
The Computer
Wore Tennis Shoes
(Disney, 1969), Kurt
Russell’s character,
Knight Industries Two Thousand aka KITT from Knight
Rider’s console. Below: Shots from Tron
whose personality
is transferred into
a giant computer
and continually
replays scenes from
Casablanca.
A famous
early exploration of
computer generated
ilm graphics for a
computer world was
the Disney ilm Tro n
(Disney, 1980). In
Tron, a User, Kevin
Flynn, is brought
into the computer
by the Master
Control Program,
or MCP. As Clu,
he ights alongside
Yori and others
in an attempt to
overthrow the MCP
and install Tron, a
security program,
in its place. The
world that the ilm
inhabits is amazing,
with giant loating
tanks and light
cycles that leave
walls behind. At
times, it seems
almost as if it were
written to be made into a video game, of
which it later spawned several.
Dexter Riley, is in the computer lab one
night when it is struck by lightening. This
somehow fuses him and the computer,
giving him all sorts of information…
including all the rumpus on what the local
crime lord, played by Cesar Romero.
The Computer as Setting
Once we have seen that computers
can become characters, it is not that big a
leap to use a computer as the full setting
for a ilm. It took a large step in the
development of science iction for that to be
possible. That invention was cyberspace, a
concept used to great effect by author such
as William Gibson and Bruce Sterling.
While there have been many ilms that
have used simulations of life in computers,
Star Trek: The Next Generation featured
the Holodeck, a computer generated
environment that the humans on the show
were able to interact with. The concept
of donning helmets to enter cyberspace is
almost ancient, dating back to the 1960s, at
roughly the same time serious research into
helmet-based systems seriously began. The
Lawnmower Man (New Line, 1992), starring
Jeff Fahey, also allowed a real character
to enter cyberspace and become more
intelligent. The cybersetting is much more
interesting than the real setting in this case.
Overdrawn at the Memory Bank (1985), a
Canadian / PBS co-production, features
a non-conformist, played by Raul Julia,
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Perhaps the best known case of a
ilm where the world is merely an illusion
of ones and zeroes is the Matrix series
(Warner Bros., 1999-2003). The Matrix is a
computer-generated world that is powered
by, and populated with, human beings.
Most people live their entire lives there
and don’t know it. This allows for those
who escape to pass through the Matrix
and perform acts that are far beyond the
possibilities of those who are trapped within.
Calculating God
by Robert J. Sawyer
I like Robert J. Sawyer quite a
bit. I’ve never actively disliked any of
his books, though some have been hard
for me to get into. Of the irst ive that I
read, they fall into the following catago-
ries: Great opening and build with a
scattershot ending (Frameshift), Slow
Opening with a strong build and a fairly
average inish (Terminal Experiment),
Good Opening, slow middle and average
inish (Hominids), and Brilliant open-
ing with periods of weak logic before an
ultimately unsatisfying inish (FlashFor-
ward). The one that doesn’t have the
weak inish is Calculating God.
The story is pretty simple: an alien
comes to the Royal Ontario Museum and
starts to ask questions. It’s very simple,
but it works. The Alien we deal most
with, Hollus, is an intelligent character
and at times feels completely foreign,
though at others he feels like he’s just
another Spock. In fact, there’s a portion
of the book where they watch Star Trek
and Hollus keeps complaining that the
aliens don’t look alien enough. A stan-
dard complaint that is.
The best moments come when we
are looking at the aliens dealing with hu-
mans, both positively and in the negative.
The main human in the story Tom Jeri-
cho (same name as one of Enigma’s main
characters) who is helping Hollus’ re-
search and at the same time dyign of mu-
seum lung: lung cancer caused by work-
ing with ancient dust at the museum. It’s
a really serious issue and it’s more and
more concerning to me as I keep work-
ing at my Museum. Sadly, I didn’t really
feel much for Tom and his dying, though
it did make the ending of hte book a very
spiritual and interior series of moments.
It actually seems that Sawyer, who has
championed a non-spirtiualist world view
in his other books, wanted to break free.
The computer as setting is still being
explored. The UPN animated series Game
Over was about the life of video game
characters when they are not being played.
This may be the irst instance of a television
series that takes place completely in a
computer world
As computer graphic technologies
improve, so will their application in ilm.
The long-standing concept of ilms created
entirely on computer using the manipulated
images of real actors (as in Mickey Spillane’s
Mike Danger comic book series) has come up
again and again. While ilms such as Forest
Gump (Paramount, 1994) have used this
technique to a limited degree, there is talk
that we are just two years away from being
able to have a feature ilm starring the image
and voices of Marilyn Monroe and James
Dean on the screen together. As technology
speeds up, so will the stories that make use
of these enigmatic machines.
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