HELPME.DOC

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atlantis
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[docs page 1]
                 Indiana Jones and the Fate of Atlantis
                          Full Voice Talkie
                              5/17/93

Indy Talkie is a game that takes full advantage of your CD-ROM by
presenting the entire game with full speech and sound effects.  A
Sound Blaster or 100% SoundBlaster compatible is required to enjoy
these features of the game.  If you do not have a SoundBlaster or 
100% compatible sound card, we recommend that you purchase one in
order to fully enjoy the benefits of voice and digital sound effects
in this game.
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[docs page 2]
The game also requires MSCDEX CD-ROM extensions 2.1 or later
and either 550K free memory or EMS drivers loaded.  The game will
run fine on a 16mhz 386, and will run with some slowdown on
12mhz 286's.  If you find that your are short of memory, you may
want to run MEMMAKER if you are running DOS 6.0.  If you have
DOS 5.0, you may want to run both EMM386 and HIMEM and load as many
TSR's and drivers into high memory.
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[docs page 3]
There are options for selecting a variety of Roland ports as well
as Soundblaster PORT/IRQ options.  To see all of these options,
simply type 

atlantis help

and a complete list of options will be displayed.

The product will support a combination of Roland and SoundBlaster
capabilities.  Simply select both options.
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[docs page 4]
                             QUICK HELP

If your game starts and Indy doesn't speak, but text is displayed,
either you don't have a SoundBlaster compatible card, or your PORT or
IRQ are not set correctly.  If you do have a compatible card, you
should still be able to hear music. If not, check your volume level
and your speaker connections first. If all of the connections are
fine, but you still can't hear voice, you may need to tell the game
more about your sound configuration.
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[docs page 5]
There are two ways to tell ATLANTIS what your sound configuration is.
The first is invoking ATLANTIS with the command line parameters

  ATLANTIS s%p/%i/BUFFER_SIZE(Optional)
                      
             ?  ?       ????? The size of the buffer in K used for 
             ?  ?              spooling digital sounds from the 
             ?  ?              CD drive (default 8K).
             ?  ?
             ?  ????????????? The IRQ used to signal an end of DMA.
             ?      
             ???????????????? The IO Port used to communicate with
                               the sound hardware.
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[docs page 6]
The second is by setting an environment variable. You can do this by
typing it in every time you start your computer, or more easily by adding
this line to your AUTOEXEC.BAT file.

   SET BLASTER=A%p I%i
                    
                 ?   ?????????? The IRQ used to signal an end of DMA.
                 ?
                 ?????????????? The IO port Used to communicate with
                                 the sound hardware.
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[docs page 7]
If you choose to use the environment variable method, you should place the
SET BLASTER line with appropriate parameters anywhere in your AUTOEXEC.BAT
file. You only have to do this once, Indy Atlantis will check this variable
each time it runs. If you change you sound configuration, you will need to
change the parameters you set the variable with.
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[docs page 8]
If you are having any technical difficulties with this product,
please phone the technical support department at 1-415-721-3333.
Their hours are 8:30am to 4:30pm Pacific Time.  If you have a 
technical problem, we recommend that you are sitting in front of
your computer when you call so that we will be able to assist you
more quickly.
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[docs page 9]
If you require hints for our games please call our hintline at
1-900-740-JEDI.  Callers must be over the age of 18 or have 
parents permission when they call.  Each call costs $.75 per minute.

If you would like information about our other games or would
like a catalog of our products, please call us at 1-800-STARWARS.
[end]


[docs page 50]
There is a conflict with your sound hardware.

Either you don't have a SoundBlaster compatible card for voice or
your sound card has a hardware conflict. If you do have a SoundBlaster
compatible card, you should consult your manual and check the diagnostics
that are available.  If you do not have a SoundBlaster card, Indy Atlantis
will play with text on screen rather than voice.

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[docs page 51]
There is a conflict between the PORT/IRQ detected and the values
set in your BLASTER environment variable.

Your environment currently reads: SET BLASTER=%b

You can either start the game by typing:

atlantis s%p/%i

or change the BLASTER environment variable in your AUTOEXEC.BAT
file to read:

   SET BLASTER=A%p I%i
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