Catalyst 35605 - CBT - Jihad Turning Points - Atreus OEF.pdf

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Turning Points Atreus
TM
TM
A JIHAD PLOT SOURCEBOOKS COMPANION
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BATTLETECH TM
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Under License From
35605
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©2009 WizKids Inc. All rights Reserved. Jihad Turning Points: Atreus, Classic BattleTech, BattleTech, BattleMech,
’Mech, and WK Games are registered trademarks and/or trademarks of WizKids, Inc. in the United States and/or other
countries. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Production, LLC.
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DIVIDED LOYALTIES
MESTALLA, ATREUS CITY
ATREUS, MARIK COMMONWEALTH
6 APRIL 3076
General Child spoke again. “The Precentor is correct Valcjek, The
Fiftee— What?!”
Valcjeck stared quizzically at the comm. display, mentally demanding
that it nish the rest of the sentence. The hurried voice of General Childs
broke the heavy silence that had fallen. “Knights in the Garden! Valcjek
get in there and help the Eighth – the Knights will cut them apart!” Valcjek
didn’t wait for the General to elaborate. Knights in the Garden . The surviv-
ing Knights had somehow managed to smuggle themselves—no doubt
with the help of some “loyal” Atreans—into the Interstellar Botanic Gar-
dens, the sprawling expanse of greenery in the middle of Atreus City. The
only way their emergence could be more surprising is if they had paraded
down the empty boulevard of the Parliament as a ghostly reminder of
what had happened there.
“All Stygians, on me and bear west and up Allison! Command, get some
fast movers there ASAP!” Valcjek knew the ferrocrete of Allison Avenue
could handle his heavy machines opening up the throttle, the reinforced
surface able to take his multi-ton leviathans running pell-mell down the
street. He noted with grim satisfaction that the rest of the `Mechs arrayed
behind him hadn’t faltered a step as they calmly wheeled to the right.
General Childs was the new commander of the Stygians, but he was an
infantryman by trade and knew to leave the `Mech contingent in Valcjek’s
capable hands. Now, if only the LCCC would sort out this promotion …
“Force Commander! The Wobbies … they’re … they’re—” The comm
fell silent. Valcjek felt the rumble through the armor and myomer cocoon
he sat in, and a long glance at the aft quarter of his three-sixty display
con rmed his fears. Jennings had decided it was faster to go through the
suburbs than around them, her heavy `Mech units simply knocking the
lightly constructed buildings out of the way in their haste to hit the Cru-
sader’s landing zone. Never mind the civilian casualties of such a move.
Damn them. Valcjek ground his teeth hard, making sure his voice was
emotionless before opening a channel to rest of his command.
“Our job is to support the Eighth and stop the Knights once and for
all.” The open channel immediately lled with a score of voices of dissent.
Valcjek continued on, his hands trembling with rage as they gripped the
control sticks. “But we won’t forget this boys and girls. The Wobbies will
get what’s coming to them. I promise you that.”
“All Stygians stand down. I repeat, stand down .”
Force Commander Nikos Valcjek stared at the comm board in front of
him. Like hell! The Captain-General herself couldn’t stop him from moving
out. Childs was just going to have to chew him out later.
Sitting in the cockpit of his newly built Marauder 9M2 with the rest of
his battalion arrayed behind him, Valcjek took in the faux-chromium and
marble façade of the Mestalla tourist district as he made sure to stick to
the posted speed limit for the area’s roads as shown by the very detailed
terrain software Irian had just provided the LCCC. Being the Captain-
General’s favorites certainly had its perks at times. But it was hard to keep
the pace down as the adrenalin in his veins pumped harder. This was it .
After hiding for so long, the Pretender had nally shown his face. And the
Second was moving to meet the sad fools who still trusted him.
Valcjek—stand down. The Fifteenth is hitting their LZ. Be prepared to
o er support, but do not—I repeat, DO NOT—go in there guns blazing.”
Valcjek swore under his breath, quietly enough so the voice–activated
microphone attached to his neurohelmet didn’t pick it up. He hit the
transmit button on his control stick.
“Negative, sir—we’re closer, and the Fifteenth still has to go around
Mestalla.” Quickly consulting the hardcopy map he’d taped to the inside
of the cockpit, he did some mental gymnastics before continuing. “We
can be there in ten, it’ll take the Fifteenth at least twenty mikes.” General
William Child’s answer was cut o by a new voice on the command net.
“That’s our concern, not yours, Commander Valcjek.” Precentor Jennings.
Bitch . The Blakist o cer had made no secret of her self-assumed superiority,
treating the Legionnaires like nothing more than poor cousins. The Blakists
had been on-world longer than the Second and yet had still failed to com-
plete their assigned mission of eradicating the surviving Knights. I guess
the wannabe Knights are her consolation prize then. Romanov’s Crusaders
were the leaders of the motley crew of mercenaries that the Pretender had
cobbled together for this mission, with most of the other commands biting
it in the big dust-up in orbit. A quick glance skyward still showed glittery
lines tracing through the indigo sky, ery detritus burning up on re-entry
marking the fall of hundreds of money soldiers.
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T he general information contained in the Atlas and Combatants sections gives players the tools they need to ght an in nite
Track
section presents a global view followed by some quick facts about the world. Included in this section you will nd terrain
tables broken into various categories. These tables can be used as a random chart to determine the maps used in the tracks, or simply
as a guide to give you ideas of the types of terrain found on the world. This section also contains a list of various additional terrain types,
environment, and other rules that can be used to enhance your game experience.
All players should agree whether or not to use any or all of these features before play begins.
The Combatants section gives details on the units that participated in the con ict and can be used by players who wish to have an
authentic feel during their game.
The Tracks section presents several key battles that occurred on the world, though they are not the only ones. Players wishing to
incorporate these tracks into their Jihad campaigns should use the WarChest Points (WP) listed in the brackets. Optional points are
awarded only if the group achieves at least one Objective while using the listed option. Objective points are cumulative as they are
achieved, unless otherwise noted.
The Annex contains four o cial Record Sheets. The rst is the ALB-5W Albatross Dantalion , the command ‘Mech of Precentor Dantalion.
Next is a custom-modi ed EMP-6ME Emperor Mercury Elite , the ‘Mech of Lt. Col. Anne-Marie McCormack. Following that is the Tokugawa
SD2 variant used by Imperator Weaponry’s Atreus-based SecDet2 and pressed into service by the Eighth Legionnaires. Then there is the
PeaceMaker PoliceMech, heavily utilized by the ACPD.
CREDITS
Project Development : Ben H. Rome
BattleTech Line Developer : Herb Beas
JIHAD ERA
STAR LEAGUE ERA
CLAN INVASION ERA
INVASION ERA
Writing : Jim Rapkins
Production Sta
Cover Design and Layout : Matt Heerdt
Evolved Faction Logos Design: Jason Vargas
Maps : Ray Arrastia
Record Sheets : David L. McCulloch
Factchecking/Playtesting : Joel Agee, Joel
Bancroft-Connors, Rich Cencarik, Mike Miller,
Andreas Rudolph, Luke Robertson, Björn Schmidt,
Adam Sherwood, Chris Smith, Chris Wheeler and
Patrick Wynne
Special thanks : This product is dedicated to the
memory of Dan “Albatross” Schulz, a beloved
member of the BattleTech community who was
taken from us too soon in November 2009. Dan
was a strident fan of the Free Worlds League;
many hold great memories of crossing paths and
battle elds with him online and in life. Seyla, Dan.
You will be missed.
SUCCESSION WARS ERA
CIVIL WAR ERA
DARK AGE ERA
NOTE!
The last four pages of this PDF are sized for 11” x 17” paper. Please keep
this in mind when printing out the document.
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information gives details on some of the larger and more pivotal battles of the
planetary struggle. The Track information can be used with the Chaos Campaign rules (originally found in Dawn of the Jihad , p. 134,
as well as Blake Ascending , p. 134, and in the Chaos Campaign Rule Ebook ) as well as stand-alone games.
The
number of engagements on Atreus, while the
Atlas
RR
DARK A G E ERA
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ATREUS
Noble Ruler : Duchess Corinne Marik
Star Type (Recharge Time): F4V (175 hours)
Position in System : 3
Time to Jump Point : 16.1 days
Number of Satellites : 1 (Wendigo)
Surface Gravity : 1.0
Atm. Pressure : Standard (Breathable)
Equatorial Temperature : 45° C (Jungle)
Surface Water : 70 percent
Recharging Station : Zenith and Nadir
HPG Class Type : A
Highest Native Life : Mammal
Population : 8,365,000,000
Socio-Industrial Levels : A-A-B-A-D
SAFE
Hippodamia
C oll
Camp
Karpov
Pelops
Paltos
Paltos
Paltos
Paltos
Cleveland
rhodes
P lateau
s oyuz
o c ean
Citadel
Complex
ATREUS
CITY
Atreus Oicer
Training
College
Attarsiya
Durapaq
Solutions
t he d ells
Ryal City
Thermopolae
Tantalus
Free Worlds
Technical
Institute
Arcadia
ImStar
Aerospace
Mount
Mount
Pinatubo
Pinatubo
Firth of Clyde
Mount
h eliC on
Tierra Del
Fuego
Semidam
lanan
lanan
Chrysippus
Thyestes
3
4
ATREUS
lanan
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