Architectural Graphics - WORD - 157 - 170.rtf

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8

Rendering Context

Because we design and evaluate architecture in relation to its

environment, it is important to incorporate the context in the drawing

of a design proposal. In each of the major drawing systems, we do this

by extending the ground line and plane to include adjacent structures

and site features. In addition to the physical context, we should

indicate the scale and intended use of spaces by including human

figures and furnishings. We can also attempt to describe the ambience

of a place by depicting the quality of light, the colors and textures of

materials, the scale and proportion of the space, or the cumulative

effect of details.

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PEOPLE

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The viewer of a drawing relates to the human figures

within it and is thus drawn into the scene. Therefore,

in the drawing of architectural and urban spaces, we

include people to:

¥ Express the scale of a space.

¥ Indicate the intended use or activity of a space.

¥ Convey spatial depth and changes of level.

Important aspects to consider in the drawing of

human figures are:

¥ Size

¥ Proportion

¥ Activity

Size

¥ In orthographic projection, the height and width of

elements remain constant regardless of the

elementsÕ depth within the projected view. We can

therefore simply scale the normal height of people

in elevations and section drawings.

¥ We can also scale the height of human figures in

paraline views. Since the view is three-dimensional,

however, the figures should have some degree of

roundness to indicate their volume.

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PEOPLE

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¥ In perspective drawings, it is generally easiest to begin

drawing people by locating where each figure is standing.

Then we can extend this spot vertically and place the eyes

of the head of each figure on the horizon line.

¥ Figures above or below the level of the observer should

first be sized as if on the same level, and then shifted up

or down as required. The principles of linear perspective

can be used to shift the figure right or left, up or down, or

into the depth of the perspective.

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PEOPLE

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Proportion

The people we use to populate a drawing should be in

scale with the environment. We therefore need to draw

human figures in proper size and proportion.

¥ First, we establish the height of each figure and then

the proportions of the parts, the most critical being

the size of the head. If we can divide the standing

human figure into seven or eight equal parts, the

head is between 1/7 and 1/8 of the total body height.

¥ We should avoid drawing outlined frontal views of

people that appear like flat, cardboard cutouts.

Instead, figures should be given a sense of volume,

especially in paraline and perspective views.

¥ When drawing a person sitting on a bench or chair, it

is usually best to first draw a figure standing

alongside the bench or chair. Then the established

proportions are used to draw the same person

sitting down.

¥ The attitude of each human figure can be established

by paying particular attention to the contour of the

spine and support points for the body.

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PEOPLE

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Activity

The figures in a drawing should convey the nature of the

activity in a space and be appropriate to the setting.

The manner in which we draw them should answer the

fundamental question: What activity should occur in

this room or space?

¥ Both groups and solitary figures should be appropriate to the

scale and activity of the space.

¥ People should not be placed where they might conceal

important spatial features or distract from the focus of a

drawing.

¥ Use the principle of overlap, however, to convey spatial depth.

¥ Figures should be clothed appropriately, avoiding unnecessary

details that might distract from the focus of the drawing.

¥ People should be depicted in a manner consistent with the

style of the rest of the drawing.

¥ Where appropriate, people should be shown gesturing with

their arms and hands.

¥ ItÕs important to be patient; each one of us inevitably

develops our own style of drawing.

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FURNITURE

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The type and arrangement of furnishings are important

indicators of use and activity in a space. Their placement

should remind us that there should be places on which to sit,

lean, rest our elbow or foot, or to simply touch.

¥ Drawing furniture in conjunction with people helps

establish their scale and maintain the proper proportion

of their parts.

¥ Except when furniture is the subject of a design, welldesigned,

commercially available examples should be used

as models.

¥ We should proceed from the geometric basis of each piece.

¥ Once the structural framework for the form is established,

we can add indications of material, thickness, and details.

¥ Furniture should be drawn simply in plan views.

Digital Libraries

Many CAD and modeling programs include ready-made

libraries or templates of these contextual elements. These

can be easily copied, resized, and placed directly into

drawings.

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FURNITURE

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VEHICLES

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We include a variety of vehiclesÑcars, trucks,

buses, even bicyclesÑto indicate roadways and

parking areas in exterior scenes.

¥ The placement and scale of vehicles must be

realistic.

¥ Drawing vehicles in conjunction with people helps

establish their scale.

¥ Actual models should be used whenever possible.

¥ As in the drawing of furniture, we proceed from

the geometric basis of the vehicular forms.

¥ If we draw vehicles with too much detail, they can

easily become unintended distractions and

detract from the focus of a drawing.

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LANDSCAPING

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Another opportunity to convey the context for a

design is in the drawing of landscaping elements.

These include:

¥ Natural plant materials, such as trees, shrubs,

and ground covers.

¥ Exterior construction, such as decks,

pavements, and retaining walls.

With these landscaping elements, we can:

¥ Convey the geographic character of a site.

¥ Indicate the scale of a building.

¥ Frame views.

¥ Define outdoor spaces.

¥ Direct movement.

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LANDSCAPING

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The drawing of trees begins with the appropriate branch

structures. Different types of branch structures are

illustrated below.

¥ The pattern of growth flows from the ground upward;

the branches are feathered as they grow outward.

¥ To this framework, the overall shape and massing of

the foliage is lightly sketched, without outlining this

profile too heavily.

¥ If adding texture to the foliage, we must pay close

attention to the appropriate scale of the leaves and

the resulting degree of tonal value and transparency.

¥ We should be economical. The amount of detail

rendered should be consistent with the scale and

style of the drawing.

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¥ In site plans, we indicate the positions of tree trunks and

lightly outline their foliage. Draw these outlines freehand

to give the foliage a textural quality.

¥ If the scale of the site plan permits, we can also show the

branch structures of the trees.

¥ To contrast with a light ground surface, we can give the

foliage a texture and tonal value.

¥ The types of plants we use in a drawing should be

appropriate to the geographic location of the

architecture. It is therefore necessary to differentiate

between deciduous trees, conifers, and palms.

¥ In floor plans, we cut through the trunks of trees and

therefore only suggest the extent of their foliage.

¥ The tonal value and texture of shrubs and ground

coverings should provide the degree of contrast

necessary to define adjacent pavements, decks, and

other exterior construction.

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LANDSCAPING

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We should pay careful attention to the appropriate

scale of the trees we draw in elevations and section

drawings. As always, the type of trees selected

should be appropriate to the geographic location of

the architecture.

¥ In small-scale elevations, we draw the portion of

tree trunks that are visible and simply outline the

foliage. Draw these outlines freehand to give the

foliage a textural quality.

¥ To contrast with the light values of adjacent,

overlapping, or background forms, we can give the

foliage a contrasting texture and tonal value.

¥ If the scale of the drawing permits and a high degree

of transparency is desired, we can simply draw the

branch structures of trees. The outline of foliage

can be suggested with dotted or lightly drawn

freehand lines.

¥ In paraline drawings, trees should have a threedimensional

quality in order to comply with the

principles of paraline drawing.

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LANDSCAPING

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In perspective views, we apply the principles of atmospheric perspective

to the drawing of trees and landscaping elements. Foreground elements

typically possess dark, saturated colors and sharply defined contrasts in

value. As elements move farther away, their colors become lighter and more

subdued, and their tonal contrasts more diffuse. In the background, we see

mainly shapes of grayed tones and muted hues.

¥ The contrast of trees and other landscape

elements in the foreground is sharpened. This

can sometimes be accomplished simply with an

articulated profile line.

¥ The middleground is typically the focus of a

perspective scene. This area therefore requires

more detail and sharp contrasts in tonal value.

¥ The background of a perspective has

diminished details, lightened tonal values, and

softened contrasts. Trees and landscaping are

shown merely as shapes of tonal value and

texture.

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REFLECTIONS

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¥ Water should be rendered as a horizontal

planar surface.

¥ We use horizontal lines: drafted lines for

still water and freehand, wavy lines for

ripply water.

¥ Surfaces that are light in value appear

lighter than the value of the water.

¥ Likewise, darker surfaces appear darker in

reflection than the value of the waterÕs

surface.

¥ The actual values we use for the reflecting

surface, as well as the reflections within

the surface area, should be determined

relative to the range of values for the rest

of the drawing.

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