Modelling_-_Making_Ruined_Buildings.pdf

(1284 KB) Pobierz
WD234 Nicks WH40K Ruins part 1
RUINED!
He’s at it again! You can’t turn around at the GW Studio without
tripping over a piece of Nick’s terrain. With only a temporary respite
from finishing his Lizardman terrain and with more than a little
inspiration from GW modelmaker Mark Jones, Nick has turned his
attention to the WH40K ruins…
®
By Nick Davis
There I was, looking at the WH40K Gothic Ruins, ruminating
over the idea of building a new urban terrain battlefield using
loads of these plastic ruins.
At this point my fate was sealed. I’ve built a lot of themed
Lizardman terrain for my Warhammer army (check out Jungle
Fever in WD223, 225 and 232) and I use it as much as possible.
As I mentioned in the final part of Jungle Fever I’ve played a few
WH40K games over it, with my Imperial Guard and Dark Eldar
armies battling across dark jungle and mysterious ruins against
numerous foes, including Adrian Wood’s Orks.
Now Mr Wood uses his plastic ruins without any bases and
places them on his Orky desert terrain wherever he likes, making
his terrain very versatile. The idea of ‘place anywhere’ ruins
really appealed to me and perhaps, I thought, I could do a little
bit more with them.
By now a grand plan was forming in the deeper recesses of my
fevered mind – there are numerous stories of settlements being
overrun and lost throughout the Imperium. I would build one such
ruined Imperial settlement in a jungle
setting, so it would be compatible with my
Lizardman terrain! This meant with a
minimum of effort I would have a second
battlefield. I set to work straight away.
THE PLAN
I never start working on any major scenery
project without first drawing up some kind
of work plan. I do this to make sure
I don’t go too far and start building
a complete hive world that’ll take
most of my natural life to finish. It also
helps me to break the whole project down
into manageable chunks.
I sat down and scribbled for about half an hour,
drawing up my plan. I would be building this terrain to
cover at least half a battlefield and I had to take into account the
cost (I had a very tight budget!). I settled on three ruined
buildings, a storehouse, a broken Imperial monument, a burnt
out power station and a destroyed Imperial shrine. All this would
have lots of crates and barrels which I could litter across the
battlefield in a fairly random manner. With this set down on
paper, I set about the task of building it all…
The first rule of scratch-building
terrain – never throw anything out!
I dug out my Gothic Ruins sprues, purchased a few and was
then given a few more (thanks everybody!). I gathered all the
crate and barricade sprues I could find and found some very
odd shaped packaging which would
be perfect for my store house. I
would use the remaining
polystyrene tiles left over from
building my Lizardman fort
(see WD225) for the
bases.
Above:
The first and
simplest of all my ruined
buildings. I only used one and a
half Gothic Ruins sprues in its construction.
636195666.003.png 636195666.004.png
MAKING RUINS
Now I could have made ruins complete with rubble, broken
pipes, craters – the full works. While this would look absolutely
fantastic, I would have one small problem – the ruins would be
so cluttered, none of my miniatures would be able to stand up
on them! Making my Lizardman scenery has shown me that you
have to compromise between effect and realism. Since I use all
my terrain for gaming, effect took precedence.
THE FIRST ONE
It’s always on the first piece of terrain that I find out what I can
or can’t do. First I made up the two basic wall sections and
placed them on either end of the polystyrene tile base I had
made for this piece. Using a pair of clippers I cut up two spare
wall sections, leaving the corner pillar free-standing and then
glued them all into place on the base in a rough resemblance of
the two complete wall sections. I used a floor section to secure
this haphazard corner construction.
I wanted the final corner of the building to be completely ruined.
To do this I cut some of the window frames off the two complete
wall sections and used some of the sprue rubble (see box) to
make a little overgrown ruined section. I also used a little coarse
turf flock for that extra overgrown effect (see WD232 for details
of how to do this).
I used textured paint to cover the base and to half bury some of
the collapsed ruin pieces. I added some more sprue rubble and
a few pieces of
coral gravel, and
then left it to dry.
Once dry the
entire model was
painted black to
make it easier for
drybrushing. The
initial drybrush
used Codex Grey.
I also drybrushed
half the base in
this colour (I
wanted it to look
like the grass had
grown onto the concrete). The remainder of the base and coarse
turf was then drybrushed with Goblin Green. To finish off the
ruins I drybrushed them with Skull White and the Goblin Green
areas were highlighted with a light drybrush of Sunburst Yellow.
I had finished my first ruin.
The first construction took me less than two hours and it was all
pretty easy to build. I had found the secret to making ruins. They
can be really roughly constructed and look great. I started on the
next two ruins…
Right: I wanted one ruin to be
an administration building.
This was the largest of my
constructions (it used six
Gothic Ruins sprues).
Right: This was
to be my final
construction. (I
had only two
and a half
sprues left). So
I decided to try
to make a two-
storey building.
Above: I wanted one part of this
ruin to be completely overgrown.
Again I cut out a single column,
and went crazy with coarse turf
flock, sprue rubble and coral.
Above: Making the second story was
a lot easier than I expected. I simply
built a corner piece, cut the top off it,
turned it upside down and glued it to
the top of another corner piece. It was
really that simple…
SPRUE RUBBLE
Here’s a quick tip straight from GW Modelmaker
Mark Jones: if you clip the plastic frame the
buildings come on into small pieces, it makes
great rubble. You can also clip down any
interesting bits of plastic frame to make bent
girders or
even support
beams!
636195666.005.png 636195666.006.png
IMPERIAL STOREHOUSE
As you can see, I used some really unusual packaging to build
this Imperial storehouse. Whatever they were in a past life, they
make perfect domes now.
I wanted this piece to look like it was the reason for the raid on
the settlement – also making it a perfect objective in future
games of WH40K. So a lot of heavy fighting would have taken
place around it (and will again). This fighting would in turn
damage the storehouse and this is reflected in the
damage to the domes’ structures. My favourite effects
are the skeletal remains of one of the domes, made
out of bent garden wire glued together, and the
slightly deflated dome next to it.
I painted the base in the same way as the
rest of my ruined buildings. The domes
however where painted in a slightly
different colour. Starting from a
black undercoat I drybrushed a
coat of Shadow Grey,
followed by Ice Blue, then
Space Wolves Grey and
finishing with Skull White.
This effect makes the
piece stand out from
the rest of the ruins.
Right: The
storehouse’s
gateway is
made out of
an old
Necromunda
bulkhead cut
in half.
RUBBLE AND RAILINGS
I wanted loads of rubble and obstacles that I could place all over my
ruined settlement. To give myself maximum flexibility I made small
strips of rubble. I gathered up all my spare plastic bits and started to
work on some random strips of rubble, fences and railings which I
could scatter around the settlement.
Below: The railings are made from the spike rows taken from the Chaos
Spiky sprue. All I did was glue them on top of each other, after cutting off the
spiky bits on the bottom row. The spiked heads make a gruesome
decoration (it appealed to my Dark Eldar nature) and it’s a complete
coincidence that the Space Marine helmet is in White Scars colours (as is
your impending doom, Davis – Fat Bloke).
Above: This fence
will be going around the power station, and
is made out of the spiked rams from the Barricade sprue. This was
inspired by Mark Jones’ fence (see opposite).
Right: The railings will be going all the way around my
monument (I just need a couple more Chaos Spiky sprues to
finish it off), with a gateway at both ends. The unfortunate
individual on this piece obviously fell defending the gate.
Below: A strip of
rubble using bits of
sprue, crates and a
crucified skeleton. No
overrun Imperial
settlement would be
complete without one!
Above: The great thing about making rubble strips is
that you can use anything. For this one I used half a
Necromunda bulkhead, a tank trap, loads of sprue
rubble and bits of clipped sprue. This was then all
covered in textured paint to give it a buried look.
636195666.001.png
IMPERIAL MONUMENT
The fallen monument was inspired by a
tumbled down column with a statue of
Commissar Yarrick stuck on the top, which I
saw at Games Day about four years ago. It
was made out of a square polystyrene strip,
covered in texture paint and painted grey. I
wanted to do something similar, but using a
round column.
After two aborted
attempts at
making a round
column out of
polystyrene, I had
to admit I was
stumped. Then
I remembered
something from an
old White Dwarf –
Dave Andrews
built a ruined
temple using plaster cake pillars (broken in
half). These would be perfect, and after a very
long search I finally found some in the local
cake shop that Fat Bloke often frequents.
The construction of the fallen monument was
very easy. The base is made from thick
cardboard and the paving slabs are made out
of thin card cut into 2cm by 2cm squares.
I had a little more trouble breaking up the
plaster pillar. What I suggest is to use a metal
ruler and a small hammer. Place the ruler
(edge down) diagonally across the pillar and
carefully tap it with the hammer. Then using
the small hammer I chipped bits off the pillar
here and there, for a weathered look.
I broke the pillar into three parts and glued
them to the base. I then covered the base with
textured paint and added sprue rubble, all the
chipped off bits of the pillar, sand, coral gravel
and coarse turf flock for that overgrown effect.
I painted the monument black and then
drybrushed the base and coarse turf the same
way as the rest of my Imperial ruins. The
column however was first drybrushed
Bleached Bone, followed by Skull White. This,
I hoped, would give a nice, clean, marble-like
finish to it.
I painted a Space Marine (I couldn’t think of a
more definitive symbol of the Imperium) in a
weathered bronze effect (see right), which I
then glued to the end of the column. And the
monument was finished. Phew…
Well that’s it for now, I’ve still got the power
station and Imperial shrine to go. Hopefully I
will get to tell you about them in a future issue
of White Dwarf. Until then – get building!
PAINTING
WEATHERED BRONZE
1. Spray or paint
the statue with
Black. When the
undercoat is dry,
paint the whole
thing in Jade
Green.
Cake pillars come in all
shapes and sizes.
2. To give the
bronze a
weathered look,
drybrush the
statue with Tin
Bitz.
3. To finish off
the bronze look,
a final drybrush
of Shining Gold
is applied to the
statue.
Right: I used coarse turf
modelling flock glued onto the
broken pillar for that overgrown
effect that you always
see in old Tarzan
movies.
Mark Jones
Above:
This fence is made from
the spike ram on the Barricade sprue.
Glued on their end to a piece of plastic card, they make a
fantastic fence.
Left & below: Rubble strips –
another simple idea, using his
bits box, old crates and plastic
sprue.
Above & left:
Mark used a lot of
sprue rubble and texture
filler on his ruins’ bases. He also
drilled holes and glued in brass wire to
represent the metal reinforcement rods
you find in smashed concrete.
636195666.002.png
Zgłoś jeśli naruszono regulamin