Hitman Contracts - Prima Official eGuide.pdf

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Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-80 0-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random
House, Inc., registered in the United States and other
countries. Primagames.com is a registered trademark of
Random House, Inc., registered in the United States.
© 2004 by Prima Games. All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or by any information
storage or retrieval system without written permission from Prima Games.
Prima Games is a division of Random House, Inc.
CONTENTS
Product Manager: Jill Hinckley
Senior Project Editor: Brooke N. Hall
Editorial Assistant: Kate Abbott
Introduction. . . . . . . . . . . . . . . 2
©IO Interactive A/S 2004. Published by Eidos. Hitman: Contracts, Eidos and
the Eidos logo are registered trademarks of the Eidos Group of companies.
IO Interactive and the IO Interactive logo are trademarks of IO Interactive
A/S. All rights reserved.
Training . . . . . . . . . . . . . . . . 8
All products and characters mentioned in this book are trademarks of their
respective companies.
Weapons and Equipment . . . . . . . . . 16
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO”
and “RP” are copyrighted works and certification marks owned by the
Entertainment Software Association and the Entertainment Software
Rating Board and may only be used with their permission and authority.
Under no circumstances may the rating icons be self-applied or used in
connection with any product that has not been rated by the ESRB. For
information regarding whether a product has been rated by the ESRB,
please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For
information regarding licensing issues, please call the ESA at
(212) 223-8936. Please note that ESRB ratings only apply to
the content of the game itself and does NOT apply to the
content of this book.
Mission 1: Asylum Aftermath. . . . . . . 24
Mission 2: The Meat King’s Party . . . . 32
Mission 3: The Bjarkhov Bomb . . . . . . 42
Mission 4: Beldingford Manor . . . . . . 54
Important:
Prima Games has made every effort to determine that
the information contained in this book is accurate.
However, the publisher makes no warranty, either
expressed or implied, as to the accuracy,
effectiveness, or completeness of the
material in this book; nor does the
publisher assume liability for damages,
either incidental or consequential, that
may result from using the information
in this book. The publisher cannot
provide information regarding game
play, hints and strategies, or problems
with hardware or software. Questions
should be directed to the support
numbers provided by the game and
device manufacturers in their
documentation. Some game tricks
require precise timing and may
require repeated attempts before the
desired result is achieved.
Mission 5: Rendezvous in Rotterdam . . . 66
Mission 6: Deadly Cargo . . . . . . . . 78
Mission 7: Traditions of the Trade . 90
Mission 8: Slaying a Dragon . . . 102
Mission 9: The Wang Fou Incident. . 110
Mission 10: The Seafood Massacre. . 116
Mission 11: Lee Hong Assassination . 126
ISBN: 0-7615-4489-3
Library of Congress Catalog Card
Number: 2003112675
Mission 12: Hunter and Hunted. . . . . 138
Secrets . . . . . . . . . . . . . . . 144
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INTRODUCTION
Thank you for purchasing Prima’s Official Strategy Guide to Hitman: Contracts . This book is filled with all of the
tips, tricks, secrets, and vital information you need to become the deadliest assassin mankind has ever known.
How to Use This Book
Introduction
This section provides general information on Hitman: Contracts . Read
on to learn the basics of the game, such as completing missions and
understanding the game’s rating system.
Equipment
There’s no shortage of lethal firepower or clever gadgetry in Hitman:
Contracts . Refer to this section to learn more about each piece of
equipment in the game.
Training
Everything you need to know about controlling
Agent 47 is in the “Training” section. We cover
basic and advanced movements, Stealth
tactics, and many other actions you can
perform during missions.
Contracts
This walkthrough section exposes every mission in the game. Follow these
walkthroughs to complete the game with the highest rating. We also unveil
some of the coolest optional tactics you can try in each mission.
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INTRODUCTION
Secrets of the Trade
The three different difficulty levels have dramatic influence on
gameplay. The following list details the effects of each one.
>>> Normal Difficulty: Enemies are slow to react to suspicious
behavior and are not especially accurate with their firearms. The
in-game map displays all available information in full detail. You’re
able to save your game up to seven times per mission, and you
begin each mission with a bonus weapon—the versatile
Silverballer Silenced pistol.
>>> Expert Difficulty: Enemies are quick to react to suspicious
behavior and are very accurate with their firearms. The in-game
map does not differentiate between police, civilians, and
enemies—all people except your targets are displayed as
civilians. You’re able to save your game only twice per mission.
>>> Professional Difficulty: Enemies are hyper-sensitive to suspicious
behavior and have superior combat skills. The in-game map does
not display civilians, police, or enemies at all. (It does identify
Agent 47, VIPs, and targets.) Your progress is saved only between
missions—you cannot save during the course of a mission.
Ready to spice things up? Look to the final section of this guide for every
cheat code and secret in the game, then make your enemies suffer.
Overview of Hitman: Contracts
The third installment in the Hitman series, Hitman: Contracts takes you
deep into the twisted mind of a troubled killer-for-hire. Delirious with
pain and struggling to come to terms with his reprehensible actions,
Agent 47 relives twelve of his most disturbing past assignments
through a tidal wave of memories and flashbacks. Hanging on to his
sanity by a thread, Agent 47’s fate now rests in your hands.
TIP
Start on Normal difficulty. There’s no incentive
to play at a higher difficulty level; it just makes
completing each mission more of a challenge.
Starting a New Game
Completing Missions
The first thing you need to know about Hitman: Contracts is
how to complete a mission successfully. The process can
be broken down into four logical steps.
Step 1: Explore
Title Screen
Knowledge is
power, and
knowing your way
around a level gives you
a huge advantage during
any operation. It’s wise to
wander about as an
observer when you begin a
new mission. Gather
information, explore the
environment, and make
mental notes as you go. This allows you to plot out the best course of
action for the job.
Choose Start from the title screen to begin a
new game. You’re asked to select the desired
difficulty level: Normal , Expert , or Professional .
Choose wisely—you cannot change the difficulty
unless you start a new game.
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TIP
You begin each mission with Binoculars—a
fantastic tool for spying on distant objects.
Step 2: Infiltrate
In-Game Map
Yo ur targets are never easy to get at—if they were, nobody would pay
you for your “services.” Most targets are well-protected by numerous
bodyguards. You must progress past these human obstacles, move in,
and get close to the target to make the hit. This process is known as
infiltration.
When playing on Normal or Expert difficulty, people such as civilians,
police, and enemies are displayed on the in-game map (on Expert
difficulty, all people except the targets are displayed as civilians). Use
the in-game map to find gaps between patrolling guards. Look for such
weaknesses when planning your approach.
When infiltrating a
compound, your goal is to
slip past each guard
without raising an alarm.
This isn’t always easy, but
it’s far more difficult to
complete a mission if
you’ve blown your cover.
Tr y cha nging your
approach if you can’t make
it through a certain area—you might be able to take a better route.
The maps in the Contracts section are valuable resources as well. Use
these maps to discover Points of Interest, power switches, locations of
targets, and other important information. Digest all of it and then design
a solid plan of attack before moving in.
Stealth and deception are
your two best friends
during any infiltration
attempt. Sneaking past a
guard is always better
than confronting one, and
disguising yourself is
even better. (You don’t
need to sneak past a
guard if he thinks you’re
one of his pals.)
The following icons are used on the maps:
= Point of Interest
= Power Switch
= Vehicle
,
,
= Show movement between maps
TIP
,
,
= Pickups such as weapons and ammo
There’s a change of clothes lying around
somewhere in nearly every level—sometimes more
than one. Make use of these free disguises
rather than killing or knocking out people to
get their clothing.
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