The Rules of Winning Chess.pdf

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NIGEL DAVIES
THE
RULES
OF
WINNING
CHESS
EVERYMAN CHESS
Gloucester Publishers plc www.everymanchess.com
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First published in 2009 by Gloucester Publishers plc (formerly Everyman Publishers
plc), Northburgh House, 10 Northburgh Street, London EC1V OAT
Copyright© 2009 Nigel Davies
The right of Nigel Davies to be identified as the author of this work has been as­
serted in accordance with the Copyrights, Designs and Patents Act 1988.
All rights reserved. No part of his publication may be reproduced, stored in a re­
trieval system or transmitted in any form or by any means, electronic, electrostatic,
magnetic tape, photocopying, recording or oherwise, wihout prior permission of
the publisher.
British Library Cataloguing-in-Publication Data
A catalogue record for his book is available from he British Library.
ISBN: 978 1 85744 596 1
Distributed in North America by The Globe Pequot Press, P.O Box 480,
246 Goose Lane, Guilford, CT 06437-0480.
All oher sales enquiries should be directed to Everyman Chess, Northburgh House,
10 Northburgh Street, London EC1V OAT
tel: 020 7253 7887 fax: 020 7490 3708
email: info@everymanchess.com; website: www.everymanchess.com
Everyman is the registered trade mark of Random House Inc. and is used in this
work under licence from Random House Inc.
EVERYMAN CHESS SERIES
Chief advisor: Byron Jacobs
Commissioning editor: John Emms
Assistant editor: Richard Palliser
Typeset and edited by First Rank Publishing, Brighton.
Cover design by Horatio Monteverde.
Printed and bound in the US by Versa Press.
Contents
I
Bibliography
5
Introduction
7
Chapter 1: The Player
9
1 Train with deadly seriousness
11
2 Educate yourself
15
3 Be vigilant
19
4 Flatten your heart
23
5 Be your own sternest critic
26
6 Don't think, feel
29
7 Learn patience
33
8 Overcome the fear of losing
36
9 Know yourself
39
10 Healthy body, healthy mind
45
Chapter 2: Preparation
49
11 Sleep well
51
12 Eat breakfast
54
13 Know your opponent
57
14 Become the enemy
61
15 Choose a favourable battleground
65
16 Focus on winning
68
17 Master the art of deception
73
18 Know your weapons well
78
19 Empty the mind
80
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20 Walk, but never talk
83
Chapter 3: The Opening
89
21 Aim to reach a playable middlegame
91
22 Play your own game
94
23 Beware of lurking crocodiles
96
24 Try to meet threats with developing moves
100
25 Engage the mind
103
26 In open positions develop quickly
105
27 In closed positions develop well
109
28 Centralize
112
29 Develop knights and the king's bishop early
117
30 Castle with care
120
Chapter 4: The Middlegame
123
31 Recognize pattens
125
32 Think in terms of 'pawn islands'
129
33 Improve your worst-placed piece
132
34 Harmonize your bishops and pawns
136
35 Keep the tension
139
36 All that glitters is not gold
142
37 Attack the weakest point
144
38 In defence make every point equally weak
147
39 Never say die
150
40 Middlegame understanding helps your opening
154
Chapter 5: The Endgame
157
41 Use the king
159
42 Rooks belong on the seventh
161
4 3 Passed pawns should be pushed
163
44 Do not hurry
167
4 5 Beware the point of no return!
170
46 Queen and knight, they're alright
172
47 Opposite-coloured bishops don't always draw
174
48 Two bishops are better than none
176
49 Two weaknesses are better than one
180
50 Endgame understanding helps your middlegame
183
Index of Openings
186
Index of Games
188
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