Confrontation - Rulebook.pdf
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CREDITS
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EDITORIAL AND ARTISTIC
DIRECTOR
Jean Bey
ILLUSTRATORS
Paul Bonner, Édouard Guiton, John
Howe, Florent Maudoux and Paolo
Parente.
Front cover by Paul Bonner.
SPECIAL THANKS TO
Jez Fairclough, Jon Finn, Grant Hill
and Kenton Sheppard
STUDIO DIRECTOR
Philippe Chartier
h e miniatures have been created by RACKHAM®. h ey are issued
from the universe of
Confrontation: h e Age of the Rag’narok
®, a game
published by RACKHAM®.
Confrontation: h e Age of the Rag’narok
®,
CRY HAVOC® and RACKHAM® are RACKHAM® trademarks.
Copyright © 1996-2007 RACKHAM®. All rights reserved. All the
illustrations, pictures, miniatures and miniatures names are exclusive
creations owned by RACKHAM®. RACKHAM® miniatures are not
toys. It is dangerous to put them in your mouth or to swallow them.
RACKHAM® miniatures are not suitable for children under 3 years old.
Confrontation: h e Age of the Rag’narok
® miniatures are made in China.
EDITORIAL MANAGER
Sébastien Célerin
SCULPTORS
Benoît Cosse, Yannick Fusier, Sébas-
tien Labro, Nicolas N’Guyen, Stéphane
N’Guyen Van Gioi, Elfried Perochon,
Stéphane Simon and Rafal Zelazo.
MINIATURES PAINTERS
Valentin Boucher, Vincent Fontaine,
Xavier Giacomin, Arnaud Gironne
and Martin Grandbarbe.
DESIGNERS-WRITERS
Arnaud Cuidet, Collin Kelly, Jean-
Baptiste Lullien, Franck Plasse and
Nicolas Raoult
RACKHAM
44, rue de Lagny.
93100 MONTREUIL-SOUS-BOIS.
Tel : + 33. (0) 1.55 86 89 20.
Fax : + 33. (0) 1.55 86 89 25
www.rackham.fr www.confrontation.com
www.rackham-store.com
© Copyright RACKHAM®, 1996-2007.
All rights reserved.
EDITION SECRETARY
Hélène Henry
TERRAIN AND SCENERY
Vincent Fontaine
GRAPHIC ARTISTS
Matthias Haddad and Mathieu
Harlaut
PHOTOGRAPHER
Jean-Baptiste Guiton
COPYRIGHT REGISTRATION: september 2007
– ISBN: 978-2-915556-76-6
Confrontation: h e Age of the Rag’narok
® is published by
Rackham S.A. with a capital of 321 589,20
€
ICONOGRAPHERS
Gwendal Geoff roy and Pascal Petit
TRANSLATOR
Collin Kelly
RCS Bobigny B 414 947 887
44, rue de Lagny – 93100 MONTREUIL-SOUS-BOIS
Legal representative: Jean Bey
Printed in China
CREDITS
CREDITS
CREDITS
TABLE OF CONTENT
PART I : UNIVERSE. . . . . . . . . . . . . . . . . .06
PART III: ADVANCED RULES . . . . . . . 102
A WORLD AT WAR . . . . . . . . . . . . . . . . . . . . . . . . . .08
CREATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
THE WAYS OF LIGHT . . . . . . . . . . . . . . . . . . . . . . .13
h e Lion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
h e Griffi n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
h e Boar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
h e Dragon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
h e Sphinx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
UNIT CATEGORIES. . . . . . . . . . . . . . . . . . . . . . . .104
Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Creatures. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
War machines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Titans. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
MYSTICS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .106
Faithful . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Magicians . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Special rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
THE MEANDERS OF DARKNESS . . . . . . . . . . . .33
h e Ram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
h e Scorpion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
h e Spider. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
h e Hyena. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
h e Serpent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
INCARNATES. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
A hero will never die . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Incarnates and company building. . . . . . . . . . . . . . . . . . . . . . 115
Advantages of Incarnates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
3
THE PATHS OF DESTINY. . . . . . . . . . . . . . . . . . . .53
h e Rat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
h e Wolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
h e Scarab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
h e Tree-Spirit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
h e Eagle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
THE BATTLEFIELD . . . . . . . . . . . . . . . . . . . . . . . . 118
Crossing an obstacle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Opening and moving terrain elements . . . . . . . . . . . . . . . . . 118
Destroying terrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Battle: In the name of the gods. . . . . . . . . . . . . . . . . . . . . . . . . 118
PART II: THE RULES. . . . . . . . . . . . . . . . . 78
GENERAL RULES . . . . . . . . . . . . . . . . . . . . . . . . . . .80
Measuring a distance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Units. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Moving miniatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Field of vision and line of sight . . . . . . . . . . . . . . . . . . . . . . . . . 83
Cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Universal table of resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Damage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Playing a game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
PART IV: READY TO PLAY? . . . . . . . . .120
RAISING AN ARMY . . . . . . . . . . . . . . . . . . . . . . . .122
Gathering the troops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Order of the banners. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Units. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
h e Commander . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Assault and reinforcement . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Troops review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
TACTICAL PHASE. . . . . . . . . . . . . . . . . . . . . . . . . . .88
1/ Ordering the activation sequence . . . . . . . . . . . . . . . . . . . . 88
2/ Authority opposition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
ACTIVATION PHASE . . . . . . . . . . . . . . . . . . . . . . . .90
Drawing the cards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Activating a unit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Moving a unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Unit ranged attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
LET’S PLAY!. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .126
1/ Selecting a battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
2/ Army building . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
3/ Setting up the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
4/ Play! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Battles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
1 – Pitched battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
2 – King of the hill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
3 – Invasion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
4 – Charge!. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
5 – Skirmish. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
6 – Breakthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
CONTROL PHASE. . . . . . . . . . . . . . . . . . . . . . . . . . .98
1/ Calculation of faith points and mana points . . . . . . . . . . 98
2/ Maintenance of eff ects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
3/ Collection of Elixir . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
4/ Time out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
MORALE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
Courage and Fear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Courage test. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
War staff s . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
APPENDIXES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Rules summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Compagny record. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
TABLE OF CONTENT
TABLE OF CONTENT
TABLE OF CONTENT
TABLE OF CONTENT
06 PART III: ADVANCED RULES
INTRODUCTION
INTRODUCTION
INTRODUCTION
4
Welcome to
Confrontation: h e Age of the Rag’narok
.
h e tape measure
h is game allows you to play breathtaking medieval-fantasy
battles against a friend. Lead your men on the battlefi eld and
command fearsome armies in thrilling fast paced games.
When playing Confrontation, distances are measured with
a tape measure. h is tape measure is marked in diff erent ways
on both sides:
• Ranges are used to determine the diffi culty of ranged at-
tack tests. h e graduations mark out 10 cm long zones. From
0 to 10 cm, the range is 0; from 10 to 20, the range is 1; and so
on. When the edge of a base lies exactly between two ranges,
the miniature is considered to be in the lower range.
• h e graduations in centimeters are used to measure all
other distances.
Confrontation: h e Age of the Rag’narok
is played using
miniatures representing your fi ghters. You will move them on
the gaming table using the tape measure. h e dice are used to
determine if their actions are successful or not.
GAMING MATERIAL
h e dice
Most actions, such as shooting and combat, are simulated
with dice rolls. A die that shows a result equal to or greater
than the score required is a success; a die showing a lower re-
sult is a failure.
Accessories
To play
Confrontation
, you need:
•
A tape measure;
•
Some dice;
•
A template;
• Terrain elements and/or a gaming poster;
And enough Confrontation miniatures to build your com-
pany!
Example:
A unit composed of four foot soldiers, each
equipped with a single shot weapon, decides to shoot. h e
player resolves the ranged attack test by rolling four dice.
Each die represents one projectile. h e successes represent
the projectiles that hit the target, the failures represent
those that missed.
Tokens used to mark various game situations are available
to download from www.confrontation.fr.
h e red dragon indicates the side.
INTRODUCTION
Plik z chomika:
siemszak
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