Judge Dredd Drokk City - The Book of Law.pdf
(
1642 KB
)
Pobierz
the book of law
the book of law
Author, Editor & Designer
- John Caliber
Cover Art
- Mike McMahon
Interior Art
- Chris Blythe, Carlos Ezquerra,
Henry Flint, Ian Gibson, Paul Marshall and Ron Smith
Judge Dredd created by
John Wagner
and
Carlos Ezquerra
.
sectors
1. character creation ........ 3
2. the basics ........................ 5
3. combat ............................. 6
4. psi-powers .................... 11
5. vehicles .......................... 14
6. drokk city ....................... 16
Judge Dredd - DROKK CITY - THE BOOK OF LAW [v1.b]
- is published on a strictly unofficial, non-profit basis by John Caliber,
1 Masefield Avenue, Radcliffe, Manchester M26 3GZ, United Kingdom. ‘Drokk’, ‘Judge Dredd’ and all related characters and
situations are copyright © Rebellion A/S 2004. The ‘Roll Call Rules’ and any original material in text and graphic form conceived for
this publication are copyright John Caliber © 2004.
Drokk City
is not affiliated in with
The Judge Dredd Roleplaying Game
by
Mongoose Publishing.
Drokk City Web Site:
http://www.btinternet.com/~john.caliber/
2
sector 1
character
creation
introduction
You can’t roleplay unless you have a character to play
through, a conduit allowing you to act out your fanta-
sies as a law enforcer on the streets of Mega-City One.
This chapter instructs you how to create a
Drokk City
character.
7
Maximum human ability.
8-9
Genetically-modified ability.
11+
Superhuman.
Psi ranks:
0
No psi-talent.
1
Marginal psi-power.
2
Minor psi-power.
facets
In
Drokk City,
all characters - whether they be human,
robot, animal or alien - have a number of statistics to
represent their abilities known as
facets
. Each facet is
measured by a
rank
,
a number denoting the ability the
character has with that facet relative to other charac-
ters. You use facets to try to overcome enemies and
obstacles.
3
Grade 4 psi [Justice Department scale].
4
Grade 3 psi.
5
Grade 2 psi.
6
Grade 1 psi [Dark judge, judge anderson].
7-8
Superhuman psyker, psi-warlord.
9+
Murd the Oppressor, Sabbat, Sisters
Of Death.
Spd ranks:
This is a complete list of facets and what they mean:
0 Incapable of movement.
1 Partial movement.
2 Impaired movement.
3 Average walking/running rate, mild exercise.
4 Naturally fit, moderate exercise.
5 Highly-trained.
6 Human maximum, small earth mammal.
7 Enhanced human, mid-sized earth herbivore.
8+ Super human, human-scale earth predator.
•
Dex [Dexterity] -
Physical agility, used to dodge
bullets and perform acrobatics.
•
Headstrong [Hed] -
Willpower, used to resist
fatigue and the pain of injury [including torture], and
psychic attacks aimed at confusing the brain.
•
Intellect [IQ] -
Natural intelligence and the
capacity to learn new skills.
•
Psi-Power [Psi] -
Ability to use psychic
powers. Most human characters will have no or
insignificant psychic ability.
•
Speed [Spd] -
Running speed.
•
Strength [Str] -
Physical strength.
•
Technical [Tek] -
Ability to use, design, repair or
maintain technological devices.
Note
- Though
Drokk City
allows players to take
on the roles of any character they choose, for
purposes of simplicity, we will refer to the Mega-
City One street judge, a character like the leg-
endary Judge Dredd, when describing the char-
acter creation rules further.
This is how all the facets except for
psi
and
spd
are
ranked:
0
No ability [Otto Sump RIP].
Outlines
- All players refer to a set of guidelines de-
scribing their character, called an
outline
. The outline
functions to give a detailed profile of a character type
such as a judge, scrawler, citi-def officer or psyker. As
such, an outline forms the basis of a character, the bare
bones. The player must then place the figurative flesh
and muscle upon the outline, with the end result a liv-
1
Marginal ability.
2
Below average ability.
3
Average ability [Joe Meg].
4
Above average or professional grade ability.
5
Impressive ability.
6
Exceptional ability.
3
non-human
characters
The Judge Dredd comics are littered with creatures, ma-
chines and aliens of all descriptions. Alien races use
facets and skills in exactly the same way as humans;
robots and animals use some but not all of the facets
available.
ing, breathing character with a unique personality, am-
bitions and history of his own.
This is the outline of a street judge:
street judge
Dex
[5/7]
Hed
[5/7]
IQ
[4/6]
Psi
[0/1]
Spd
[4/6]
Str
[4/6]
Tek
[3/5]
Gun [pistol/rifle] 5/7, Hand-To-Hand [blunt/edged/unarmed] 5/7, Ve-
hicle [ground/hover] 4/6, Vehicle [Lawmaster] 5/7.
Skills :
Basic repair/maintenance, broad combat, broad survival,
basic psychology, first aid, Mega-City One law.
Weapons :
Lawgiver, bootknife, daystick.
Equipment :
Street judge armour, utility belt.
The street judge is the most commonly encountered judge on the
Mega-City One streets, his role to maintain law and order and crush
crime where he finds it. After surviving fifteen years of gruelling mental
and physical conditioning in the Academy Of Law, the street judge is
prepared to tackle any situation, from a bank heist to an alien inva-
sion. The archetypal street judge is Judge Dredd, blazing into battle
atop his Lawmaster, dealing death to criminal scum. However, street
judges can expect to spend some of their time resolving domestic
disputes and lecturing juves on the dangers of lawbreaking as they
might be engaged in firefights. A small number of street judges are
made up of clones, replicates of famous judges gone by. Judge clones
are schooled with a view to their eventually taking up command po-
sitions in the Justice Department and repeating the successes of
their forefathers at tackling crime.
robots
Robots are common in Mega-City One, the slaves of
Mankind and also Man’s enslavers because the prolif-
eration of robots has put most of Mega-City One’s pop-
ulation out of work! Robots’ facets are restricted by the
robot’s function. Roboticists can build robots with the
following facets:
Dex, IQ, Spd, Str, Tek
. Robots have
skills just like organic characters, but can only acquire
them from an outside source, requiring another agent
to enter the knowledge into their systems. on rare occa-
sions, high-grade robots have learning programs and
can acquire skills available to humans at speeds far
greater than the time a human needs to learn them. Ro-
bots cannot ordinarily use psi-powers because they lack
organic components, but it is not beyond the realms of
Twenty-second Century technology for a crackpot ro-
boticist to engineer a ‘psi-bot!’
Man-sized or larger robots have one additional
Facet -
BA [body armour]
- the rank of their metal
casing. Larger robots have a
Mass
facet - the total
amount of damage they can sustain before being to-
tally destroyed.
All outlines are structured in this fashion. The first para-
graph details the character’s facets; the rank numbers
before the ‘/’ are the minimum a fit and healthy charac-
ter of this outline may possess. You may increase any
of the facets to a maximum rank dictated by the number
that comes after the ‘/’. Notice the text immediately fol-
lowing the facets; these measure a character’s combat
and other action skills such as operating vehicles. Again,
minimum and maximum ranks apply.
The next paragraph lists the character’s basic aca-
demic skills. More skills can be added throughout the
course of a character’s life and existing skills can be
improved. There is no game mechanic for this proce-
dure - the Tac Chief and player work together to build a
character’s intellectual arsenal over the course of game
play. The
Drokk City
rules concentrate on combat-based
skill use and so do not attach ranks to academic skills
which unlike combat are often not a matter of life or death
to resolve. In any instance of academic skill usage, the
Tac Chief will make a judgement call on whether any
intellectual action that character undertakes succeeds
or fails. If impartial adjudication is required, the Tac Chief
has the option to make use of the Opposed Table or
Aggro Table on pages 5 and 6 respectively.
The weapons/equipment paragraphs list the most
common or officially issued items on that outline’s per-
son or close at hand, such as a vehicle.
beasts
Animals such as cats, dogs and birds lack Hed and Tek
facets due to their limited intelligence. Though few ani-
mals on Earth consciously manifest psi-powers, they are
more in touch with Nature than humans and so several
species will have low Psi facets - often on par with the
average human - to reflect their sensitivity; this guide-
line also applies to animal IQ, denoting base cunning
and problem solving abilities.
conclusion
You now know how outlines are constructed. If you are
ready to select your outline, please refer to the
Outline
chapter of
The Big Meg
sourcebook which is packed
with templates for Mega-City One judges, citizens,
perps, robots, mutants and aliens. Future sourcebooks
such as
The Cursed Earth
will add many more varied
outlines to choose from and exciting locations to use
them in.
4
sector 2
the
basics
introduction
Any physical action your character undertakes, the out-
come of which is considered uncertain unless that char-
acter puts concentration and energy into it, requires a
dice roll to succeed. The
Drokk City
rules use a D10
[ten-sided die] to resolve all actions where impartial ad-
judication is required. If the character is trying to best
another living being, we use the
Opposed Table
to work
out who wins the contest. If the character is operating
against a non-living or inanimate object, or requires on
occasional circumstances to decide the success of an
academic skill, we instead refer to the
Aggro Table
.
opposed table
5 ranks less
[automatic success]
4 ranks less
[2]
3 ranks less
[3]
2 ranks less
[4]
1 ranks less
[5]
equal ranks
[6]
1 ranks more
[7]
2 ranks more
[8]
3 ranks more
[9]
4 ranks more
[10]
5 ranks more
[automatic failure]
Here are examples of which facets are used for certain
actions:
actions
In real life, it is very hard to perform two or more de-
manding actions at the same time. For example, you
would be hard pressed to play a computer game and
climb Mount Everest in the same instance - at least com-
petently.
Drokk City
uses exactly the same principle. A
character can attempt to undertake more than one ac-
tion at a time, the maximum number equal to the rank of
his IQ. For each action after his first, deduct 1 rank from
the character’s facet in use until he has tried to perform
those actions. The facet penalty applies to each of the
actions being attempted simultaneously.
•
Dex -
Acrobatics, dodging, negotiating
uneven ground.
•
Hed -
Enduring physical pain, mental
suffering or psychic attacks trained on brain
functions.
•
IQ -
Comprehending languages,
philosophical or intellectual concepts, solving
puzzles or outwitting opponents.
•
Psi -
The use of psychic powers, or defending
oneself from psychic attacks.
•
Spd -
Outrunning enemies, chasing criminals.
•
Str -
Lifting heavy objects, breaking through walls,
resisting physical damage.
•
Tek -
Designing, building, using or
understanding technology.
opposed rolls
When a character tries to outwit or best another living
being, he uses the
Opposed Table
to find out if his ac-
tion succeeds or fails.
This is how the table works: decide what facet your
character is going to use to perform his action and Find
out what facet the opposition is going to use. Calculate
how many ranks it is higher or lower to the first charac-
ter’s facet. Once you have figured this out using the first
column in the table, cross-reference with the right col-
umn to discover the number you must roll equal to or
higher than with the D10; if you do so, then your charac-
ter defeats the opposition for that action.
EG 1
-
Just as the facets can be pitted afgainst one
another, so can the skills: Two or more characters in-
volved in a vehicle chase pit their Vehicle skills against
each another.
EG 2
-
A character attacking another another uses one
of his Gun skills appropriate to the type of weapon be-
ing used, or one of his Hand-to-Hand skills. his oppo-
nent can use either his Spd facet to try to dodge
the
attack, or one of his Gun/Hand-to-Hand skills to return
the attack. A character can try to dodge and return fire
at the same time subject to a -1 penalty to his Dex facet
5
Plik z chomika:
Dihercen
Inne pliki z tego folderu:
Judge Dredd Mongoose RPG - Core Rules.pdf
(63333 KB)
Judge Dredd Corebook.pdf
(63333 KB)
Judge Dredd Gamemaster's Book.pdf
(40190 KB)
Judge Dredd Citi-Block.pdf
(22641 KB)
Judge Dredd Cardboard Miniatures.pdf
(981 KB)
Inne foldery tego chomika:
#2D20
#Cypher System
#OSR
#PBTA
#Różne_ENG
Zgłoś jeśli
naruszono regulamin