The Dark Tower Adversaries and Beasts o' the World.pdf
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ADVERSARIES
and
Beasts
O’ The
World
I once knew a fella named George Kelso, who worked for the Bangor
Public Works Department. He spent ifteen years ixing water mains
and mending electricity cables and all that, an’ then one day he just
sat up an’ quit, not two years before his retirement. Frankie Haldeman,
who knew him, said George went down into a sewer pipe on Essex
laughing and joking just like always and came up ifteen minutes later
with his hair just as white as snow and his eyes staring like he just
looked through a window into hell. He walked straight down to the
BPW garage and punched his clock and went down to Wally’s Spa and
started drinking. It killed him two years later. Frankie said he tried to
talk to him about it and George said something one time, and that was
when he was pretty well blotto. Turned around on his stool, George
did, an’ asked Frankie Haldeman if he’d ever seen a spider as bit as
a good-sized dog setting in a web full of kitties an’ such all wrapped
up in silk thread. Well, what could he say to that? I’m not saying that
there’s any truth in it, but I am saying that there’s things in the corners
of the world that would drive a man insane to look ‘em right in the
face.
“How big is the desert?”
“Big.” Kennerly endeavored to look serious. “Maybe three hundred
miles. Maybe a thousand. I can’t tell you, mister. There’s nothing out
there but devil-grass and maybe demons. That’s the way the other fella
went. The one who ixed up Norty when he was sick.”
“Sick? I heard he was dead.”
Kennerly kept grinning. “Well, well. Maybe. But we’re growed-up
men, ain’t we?”
“But you believe in demons.”
Kennerly looked affronted. “That’s a lot different.”
C
REATURES
OF THE
PRIM
Can Tam (Doctor bugs)
Attributes:
S F D W A Sz Ap E K
1 2 5 3 8 1 1 1 1
Fight Bonus: -1d6
Weapons:
Bite 50%, 1d2
Armor:
1 HP (shell)
Skills:
none
Habitat:
Mid-World, any
Move:
5
HP:
1
Sanity Loss:
0 (single bug); 1/1d3
(swarm)
Now clattering bugs came pouring out from under the table.
They were of a sort Roland had seen before, and any doubts he
might have held about what was behind that tapestry departed
at the sight of them. They were parasites, blood-drinkers,
camp-followers: Grandfather-leas. Probably not dangerous
while there was a bumbler present, but of course when you
spied the little doctors in such numbers, the Grandfathers were
never far behind.
Oy took no notice of Jake’s cry. He crunched three of the
bugs in rapid succession, the crackle of their breaking cara-
paces gruesomely clear in the new stillness. He made no at-
tempt to eat them but simply tossed the corpses, each the size
of a mouse, into the air with a snap of the neck and a grinning
release of the jaws.
And the others retreated back under the tables.
He was made for this,
Callahan thought.
Perhaps once in
the long-ago all bumblers were. Made for it the way some
breeds of terrier are made to—
A hoarse shout from behind the tapestry interrupted these
thoughts: “
Humes!
” one voice cried, and then a second: “
Ka-
humes!
”
Powers of the Red:
Knit
Empathic Vampire
Attributes:
S F D W A Sz Ap E K
16 20 15 15 20+ * 10* 12 3+
It had come here long after the Turtle withdrew into its
shell, here to Earth, and It had discovered a depth of imag-
ination here that was
almost
new,
almost
of concern. This
quality of imagination made the food very rich. Its teeth
rent lesh gone stiff with exotic terrors and voluptuous
fears; they dreamed of nightbeasts and moving muds;
against their will they contemplated endless gulphs.
Upon this rich food It existed in a simple cycle of wak-
ing to eat and sleeping to dream.
Fight Bonus:
1d4
Weapons:
varies
Armor:
3 HP (carapace)
Skills:
Persuaude 90%
Psychology 75%
Habitat:
End-World, any
Move:
8+
HP:
16
Sanity Loss:
0/1d3+1*
An empathic vampire’s size in the physical world is nor-
mal human range in human or monstrous form (11-14).
In the todash-like dimension of the Deadlights, its Size is
equal to its Anima.
*when seen in monstrous form
An empathic vampire’s human form is generally unat-
tractive, though not repulsive. Unlike the Can-toi, they
can pass unnoticed among humans, even at close range. In
monstrous form, their Appearance drops to 1.
Powers of the Red:
Fascinate
Sup
Glam
Dim
Telepathy
Plik z chomika:
Dihercen
Inne pliki z tego folderu:
The Dark Tower Adversaries and Beasts o' the World.pdf
(964 KB)
The Dark Tower Breakers.pdf
(615 KB)
The Dark Tower Adversaries Errata.pdf
(154 KB)
The Dark Tower Greater Kingdoms Map.jpg
(728 KB)
The Dark Tower Corebook.pdf
(401 KB)
Inne foldery tego chomika:
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#Cypher System
#OSR
#PBTA
#Różne_ENG
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