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Fan Material for Warhammer Fantasy Roleplay : Environment Generator
ENVIRONMENT
GENERATOR
By Hilary Roberts
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Fan Material for Warhammer Fantasy Roleplay : Environment Generator
W HAT’S I T A LL A BOUT?
Picture the following situation: The
group gets attacked by an armed ruffian
in a bar. Suddenly one of the PCs cries:
Some of the results may seem strange.
Peculiar results have been included for
comedy value and simply because the
old world can be a very peculiar place.
But at any time, if the result seems
unsuitable to you (GM) just roll again.
“I snatch the wooden pole on the wall
and use it to disrupt the ancient
chandelier that is hanging off the wall.
Because it is so old and rusty, it falls
down, landing right on the villains head.
He falls over and the candles ignite the
highly flammable carpet he has been
standing on, sending him reeling in a
ball of flame.”
It should be pretty self-explanatory if
you are meant to use percentile dice or
1d10.
Random Items
These may come in handy anytime.
They could be lying on tables, stored in
closets, littering the floor, or owned by
both PCs and NPCs. A bit of adaptation
may be required for different
circumstances. For example: To
determine the objects lying on any table
in an average inn you might use this
method:
The GM replies:
“I’m afraid I can’t let you do that.”
“Why not? These are all perfectly
reasonable objects you can expect to
find in an average bar!”
Roll 2d10 times on the following table:
Replies the player, irritated. And so they
are. But what is the GM to do now?
Naturally he has not bothered to define
every single object in the bar
beforehand, and any decision he makes
now is biased either for or against the
player. If only he had a fair way of
determining the PC’s surroundings.
That is exactly what these tables are
trying to provide.
Roll
Item
1-4
Plate of food
5-8
Mug of ale
9,0
Roll once on random items
table
The random items table can be found
on the following page.
Details are exactly the thing that can
flesh out the game world, make it seem
more authentic and realistic, and draw
the players in. But no GM can seriously
be bothered to determine every single
detail beforehand, especially in
unexpected situations that he needs to
improvise. These tables let him create
surroundings quickly and easily.
Please note that they are in no way
meant to be rules of any sort. They are
merely tools for the GM to use any way
he chooses.
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Fan Material for Warhammer Fantasy Roleplay : Environment Generator
Roll
Objects
Roll
Objects
1-2
Golden Chandelier
54
Book
3-4
Mug of ale
55-56 Doll
5-6
Tankard of ale
57-58 Mouldy bread
7-8
Mug of beer
59-60 Skull of a small animal
9-10
Cup of water
61-62 Toolkit (any type)
11-12
Jug of water
63-64 Dice
13-14
Jug of wine
65-66 Deck of cards
15-16
Empty cup
67-68 Toothpick
17-18
Candle
69-70 Hat
19-20
Lit candle
71-72 Shoe
21-22
Candle stump
73-74 Rusty nail
23-24
Plate of food (with cutlery)
75-76 Fishhook
25-26
Leather rag-ball
77-78 Lantern
27-28
Dagger
79-80 Red ribbon
29-30
Kitchen knife
81-82 Dead rat
31-32
Tablecloth
83
A sleeping cat
33
A dose of Laughing Powder
84-85 Tinderbox
34-35
Chicken leg
86-87 Religious talisman
36-37
Dish of food scraps and bones
88
Scroll of parchment
38-39
Purse
89-90 Piece of female clothing
40-41
Arrows
91
Bolts
42-43
Cloak
92-93 Random small animal
44-45
Horseshoe
94
Bunch of flowers
46-47
Random Vegetable
95-96 Random Fruit
48-49
Fan
97-98 Stash of herb cuttings
50-51
Book
99
Taper
52-53
Strip of cloth
100
1d10 teeth
Random Colours
These can be used for almost anything, mainly textiles and painted symbols.
Roll
Colour
Roll
Colour
1-5
Red
44-48 Violet
6-7
Blood red
49-50 Purpur
8-12
Green
51-55 Brown
13-15
Dark Green
56-57 Light Brown
16-17
Light green
58-60 Ocre
18-22
Blue
61-68 White
23-25
Dark Blue
69-76 Black
26-27
Light blue
77-78 Pink
28-30
Turquoise
79-85 Grey
31-35
Yellow
86-87 Pale grey
36-40
Orange
88-94 Striped in 2 random colours
41-43
Marble Pattern
95-100 Chequered in 2 random col-
ours
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Fan Material for Warhammer Fantasy Roleplay : Environment Generator
Random Small Animals
These are needed for some of the other tables. Of course it is always useful to
be able to pull something out of your hat when needed.
Roll
Animal
Roll
Animal
1-8
Hare
51-53
Monkey
9-12
Hamster
54-56
Salamander
13-15
Ferret
57-60
Toad
16-17
Newt
61-65
Frog
18-20
Squirrel
66-68
Weasel
21-23
Goldfish
69-74
Robin
24-26
Kitten
75-80
Rat
27-29
Puppy
81-85
Dormouse
30-35
Pigeon
86-89
Snake
36-38
Speaking parrot
90-95
Bat
39-40
Hedgehog
96-97
Spite
41-43
Badger
98-99
Fire breathing lizard
44-50
Owl
100
Horse
Random Foodstuffs
You have to eat to stay alive, if you’ll want to is another matter. Note that these re-
sults only make up for one meal, not the whole day’s requirements .
Roll
Food (poor quality)
Roll
Food (average quality)
1
Ugh! It moved
1
Good bread with Sausage
2
What is this?
2
Loaf of meat with sauerkraut
(white cabbage)
3
Stew again!
3
Hot soup
4
Porridge
4
Fried Mushrooms
5
Plate of beans
5
Cooked Vegetables
6
Rough bread with cold meat
6
Peas and Mash with Sau-
sage
7
Blood pudding/Black pudding
7
Pork with thick Gravy
8
Cabbage
8
House Dish (weird but palat-
able)
9
Shrivelled Potatoes
9
Fish with Rice
0
Dry home-made Cake
0
Biscuits
Roll
Food (Good Quality)
Roll
Pies
1
Roast Pork
1
Grilled Coney
2
Platter of Fowl
2
Mincemeat
3
Chicken Legs
3
Fish & Port
4
Smoked Salmon
4
Boar & Mint
5
Roast Beef
5
Fruit
6
Stuffed Goat’s Liver
6
Mushrooms & Herbs
7
Selection of Cakes
7
Pork & Leaks
8
Local Delicatessen
8
Beef & Beer
9
Platter of (fresh) Fruit
9
Lamb & Rosemary
0
Cheeses and Biscuits
0
Some sort of Cream
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Fan Material for Warhammer Fantasy Roleplay : Environment Generator
Fruit and Veg
For eating or throwing at drunk dwarfs in stocks. If the number rolled is odd then the
object is rotten. Old World food preservation leaves much to be.
Roll
Fruit
Roll
Vegetable
1-20
Apple
1-15
Carrot
21-35
Plum
16-25
Beans
36-55
Pear
26-35
Lettuce
56-60
Grapes
36-45
Cucumber
61-70
Strawberry
46-55
Mushrooms
71-80
Cherries
56-65
Potatoes
81-85
Orange*
66-75
Garlic
86-90
Peach*
76-85
Cabbage
90-95
Banana*
86-95
Onion
96-100 Melon*
96-100 Tomato*
*Might only be available off traders from far-away countries such as Lustria or the Southlands.
Interior Design
About half the action in any game will take place indoors. Players will also frequently
change between houses. Therefore it is at least useful to know what the insides of
the rooms they are in look like.
The specifications are split into two categories: Furnishing and Walls . The Furnish-
ing describes the way in which rooms are furnished, what kind of furniture they con-
tain, and what the owner had in mind when setting it up. Room describes the inter-
nal architecture of the house - what the walls and ceiling look like, and how they are
built.
For any room roll once on the table and consult the descriptions.
Roll
Furnishing
Room
Roll
Furnishing
Room
1-10
Practical
Bare
46-49
luxurious
Grand
6-20
Practical
Rustic
50
luxurious
Wallpaper
21-25
Ostentatious
Bare
51-60
Homely
Bare
26-32
Ostentatious
Rustic
61-70
Homely
Rustic
33-35
Ostentatious
Wallpaper
71-80
Homely
Wallpaper
35-37
Decorative
Rustic
81-90
Run-down
Bare
38-42
Decorative
Wallpaper
91-00
Run-down
Rustic
43-45
Improvised
Bare
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