Dust_Tactics_Rulebook.pdf

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RULEBOOK
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Read this book thoRoughly and keep it secuRe • it may save lives
Dust created by
Paolo Parente
Table of ConTenTs
Credits .............................. 2
Command Squads .................... 19
- Oficer .................................19
- Radio ..................................19
- Mechanic ...............................19
- Medic ..................................19
Special Weapons and Armament ......... 20
- Special Damage Types ..................... 20
- Limited Ammo Weapons .................... 20
Special Weapons ..................... 21
- Flamethrower .............................21
- Knife.................................. 22
- Knife & Grenade ......................... 22
- Laser.................................. 22
- Panzerfaust ............................. 22
- UGL – Under-Barrel Grenade Launcher .......... 22
- Range “U”.............................. 22
The Fight Goes On! ................... 23
Table of Contents ...................... 2
STAFF
Commander in Chief: Olivier Zamirescu
Staff oficers, in charge
of writing out the battle plan:
Laurent Duclos and Guglielmo Yau.
Staff oficers, in charge of maps,
diagrams, and other illustrations:
Davide Fabbri, Matthias Haddad, Karl Kopinski,
Laurent Lecocq and Domenico Neziti.
Staff oficer in charge of artistic operations:
Vincent Fontaine
Aides de camps : Loïc Lecoin and Livio Emanueli.
Chief warrant oficer in charge
of graphical matters: Fred Calmant
Playtesters: Livio Emanueli, Fabio Zanicotti,
David Preti, Marco Peruccelli, Marco Pelan, Ludovic
Andrieux, Yann Cupertini, Guillaume Fontaine.
Translation : Collin Kelly
Editing : William Niebling
The Staff would like to thank Philippe
Ghestin, for introducing us, so many years
ago. Thanks also to Team Starplayer.
Many thanks to: David Preti, PF Periquet,
Minky@Twistory, Alessia Zambonin, Masatsugu
Shiwaku, Takao Hasegawa, Filippo Zanicotti, Roberto
Scazzuso, Stephen & Victor Yau, Clement Bohen,
Alexandre Giraud, Giovanni Mazzotta, Denka &
Anastasiya Tymofyeyev, Chan Yuk, Ping Ngai, Sigrid
Thaler, Angel Songannan, Catherine & Raphael
Guiton, Anna Undraal, Kallamity, Mario Braghieri,
Alessandro Bruschi, Maestro Nino Pizzichemi, Remy
Tremblay, Sebastien Labro, Rafal Zelazo, Jeanne@
Album, Nicolas Couderc, Vincenzo Lanna, Luigi
«Ninja» Brigante, Zac Belado, Grant Hill.
Box Contents ......................... 3
- What Are You Going To Find In Dust Tactics? ...... 3
- The Allies Company In Detail .................. 3
- The Axis Company In Detail .................. 3
- The Gameboard........................... 3
- The Dice ................................ 3
- Unit Cards ............................... 3
Description of the Unit Cards ............. 4
Game Rules .......................... 6
- Some Important Deinitions ................... 6
- What Space Do Miniatures Occupy? ............ 6
- What Space Does Cover Occupy?.............. 6
- How Do You Measure Movement And Ranges? ..... 6
- Who Plays First?........................... 7
- What Can a Unit Do When It Is Activated? ........ 7
- In a Nutshell ............................. 8
- End of the Game .......................... 8
Movement Rules ...................... 9
- Effects of Cover ........................... 9
- Effects of Other Units ....................... 9
- How Does a Unit Move Around a Corner? ........ 9
Shooting Rules ....................... 10
- What Blocks Line of Sight? ...................10
- Open Fire!...............................12
- What Are the Effects of Cover? ................12
Heroes............................. 14
Preparing a Game .................... 15
- Cost of Units .............................15
- Creating a Battleield .......................15
- Placing Cover ............................16
- Attack! .................................16
- Reminder................................16
Abilities and Special Units .............. 17
- Agile ..................................17
- All in One ...............................17
- Assault .................................17
- Berserk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
- Black Ops ...............................17
- Charge .................................17
- Damage Resilient ..........................17
- Fast ...................................17
- Fighting Spirit ............................18
- Jump...................................18
- Self Repair...............................18
- Sniper..................................18
- Sniper Team .............................18
- Spotter .................................18
- Tank Head...............................18
AEG
Propaganda Minister: Todd Rowland
Admiral: John Zinser
Dust Tactics © DUST STUDIO Ltd. 2009
Dust Tactics uses the Squares & Tiles (S&T System)
game system, copyright DUST STUDIO. All illustrations,
photography, images and miniatures are © DUST Ltd.
Dust Tactics® is a work of iction
www.dust-tactics.com
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be caReful • don’t let this book fall into the hands of enemies
Box Contents
the GameBOard
The tiles making up the gameboard are two-sided: On one side you will ind an outdoor
battleground, and on the other the inside of a base. These tiles can be rearranged again
and again for an ininite number of games. Each tile is made up of 9 squares; each square
is marked with a dot in the center.
Dust Tactics is a complete game. Everything you need to play is inside the box. Some
extra sheets of paper and a pen would help, but these are not absolutely necessary.
Other than this BOOklet, What else are YOu GOinG tO Find
inside dust tactics?
- A company belonging to the Allies, composed of 2 robots, 15 soldiers, and a hero:
Captain Joseph Brown.
- A company belonging to the Axis, also composed of 2 robots, 15 soldiers, and a hero:
Colonel Sigrid Von Thaler.
- 9 two-sided cardboard terrain tiles, making up the gameboard
- 18 two-sided terrain squares, making up the structure and hazards of the battleield.
- 12 special dice, which will be used to simulate all game actions.
- 4 ammo crates and 2 tank traps, representing cover elements.
- A scenario booklet describing the “Blue Thunder” campaign, including plenty of advice
on the best way to use your units.
- And inally, 12 unit cards (6 for the Allies and 6 for the Axis).
Along with these tiles, you will also ind 18 terrain squares representing various elements
that you might ind in a battleield. On one side there are indoor walls, on the other all the
obstacles that can be found around such important buildings.
All these elements are described in detail a little further on.
the dice
The special 6-sided Dust Tactics dice are used to resolve all actions undertaken by your
units. On each die, there are two sides with this symbol: . Whenever you roll a die and
get this result, it means you succeeded at the test. This side is called a “HIT.”
The other four sides are blank. When you roll a die and get this result, it means you failed
the roll. This side is called a “MISS:” .
Dust Tactics is designed to play one side against another. It is perfectly suited to two-
player games, or two equal-sized teams can compete. Four players can play two-on-two
by dividing the armies. For example, one player can play the vehicle units while the other
leads the soldiers.
You will often encounter these symbols in the rules and on unit cards. A means you
succeeded, a means you failed. Some special rules reverse these results. For instance,
when an action is especially easy, you will need to roll a on the die. are then
successes, and are failures. Each time this happens it will be clearly mentioned in the
rules.
the allies cOmpanY in detail:
- A Medium Combat Walker (“MCW”) M2-B Hot Dog : One of the irst models of robots to
be put into service by the Allies, its lamethrower has devastating effects at short range.
- A MCW M2-C Pounder : Mounted with a terrifying cannon, it is specialized in anti-vehi-
cle warfare. With this weapon it can engage the enemy from long range, while keeping
itself at a safe distance.
- A Recon Rangers squad, armed with assault riles and a heavy machine gun.
- An Assault Rangers squad, equipped with shotguns and a lamethrower.
- A Combat Rangers squad, with assault riles and a bazooka.
- And inally, Captain Joe Brown , leading the whole force.
unit cards
Unit cards contain all the combat characteristics of the heroes, soldiers, and vehicles. All unit
cards have a symbol in the top right corner reminding you which bloc the unit belongs to.
Allies are represented by this symbol:
and use green as the dominant color.
Axis is represented by this symbol:
and use grey as the dominant color.
the axis cOmpanY in detail:
- A Panzer KampfLaüfer (“KpfL”) II-A Luther : armed with a com-
bat claw and an anti-aircraft gun, it can take care of enemy
infantry from range and attack enemy vehicles in close com-
bat.
- A Panzer KpfL. II-B Ludwig : equipped with two heavy
caliber anti-tank guns. Its devastating irepower is a
threat to all enemy vehicles.
- A Recon Grenadiers squad, equipped with
assault riles and a machine gun.
- A Battle Grenadiers squad, armed with
assault riles and a Panzershreck.
- A Laser Grenadiers squad, with laser
riles and a laser cannon.
- And to lead them, Colonel Sigrid Von
Thaler .
RULEBOOK
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Read this book thoRoughly and keep it secuRe • it may save lives
Description of the Unit carDs
This value is movement: . It gives the number of squares a unit may move in one
game turn.
Before getting on with the rules, let’s look at the various types of unit cards and their
meaning irst.
In Dust Tactics, you will ind three types of cards: squads, vehicles, and heroes.
Here is the type of armor the unit has: ARMOR . This value gives you an
idea of how tough it is. When your opponent attacks you, this value will determine
how effective his attack can be.
Squad
card
The various ARMOR types are the following:
1 : (SOLDIERS) These are unarmored squads of soldiers. They only wear kha-
kis and helmets.
2 : These soldiers wear light body armor. They are elite ighters, representing
the majority of the troops in Dust Tactics.
3 : Equipped with highly resilient and heavy armor, these soldiers carry excep-
tional protection.
4 : The resilience offered by this armor is far beyond what can be found on
Earth in 1947.
1 : (TANKS): This category includes vehicles that have no armor, such as jeeps
or military trucks.
2 : This class includes lightly armored vehicles capable of sustaining some bul-
let ire, but not much more than that.
3 : True military vehicles; these lightly armored vehicles are fast and agile.
4 : Certainly the most represented category, these vehicles come with medium
armor, which is carried by most of the tanks from the 40’s.
5 : This class represents the heavy tanks and robots that appeared around
1943 or 1944.
6 : This class includes very heavily armored vehicles, generally appearing
from 1945 on.
7 : True mobile fortresses, these monsters of steel beneit from the heaviest
armor ever made.
1 : (AIRCRAFT) This category represents helicopters or other airborne troops.
2 : The various air-to-ground attack aircraft are part of this category.
3 : The fastest and most heavily armored aircraft are represented in this cat-
egor y.
Vehicle
card
Hero
Card
Under the weapons’ descriptions, you can ind two types of information, depending
on the unit:
On vehicle and hero cards, you will ind their (as explained above).
On squad cards, you will ind two cover values: SOFT COVER and HARD
COVER .
In this area you can also ind the name of any special abilities the unit has. These
may refer to particular weapons or unique aptitudes, which are both explained in
detail at the end of this booklet.
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be caReful • don’t let this book fall into the hands of enemies
Unit’s name
This is the unit’s number of health points: .
Squads generally have between 2 to 5 points. Each represents one of the
squad’s soldiers, no matter if they are 1 , 2 , 3 or 4 .
Vehicles have values ranging roughly from 2 to 10. At the bottom of the card, on
the left, you will ind the vehicle’s value in crosses. The number of blank crosses
shows how many a vehicle can lose before it is eliminated. These crosses were
left blank so you can mark them off during the game to keep track of the vehicle’s
condition.
This is the symbol of the bloc to which the unit belongs.
Here is a picture of the whole unit. If you ever need to ind out to which squad a
soldier belongs to, just check the pictures.
In this area you will ind all the weapons the unit has at its disposal.
Here you will ind the names of the weapons the unit carries.
Right next to the name you will ind their range expressed as a number of squares,
for each weapon.
The series of numbers after the range indicates the number of attack dice you will
roll when attacking different types of ARMOR , and the number of damage points
each successful shot will inlict. This is called a “weapon line.”
ExamplE: When you are using a Shotgun against soldiers in 2 armor,
report to where the Shotgun weapon line and the 2 column meet:
1 2 3 4 T1 T2 T3 T4 T5 T6 T7 A1 A2 A3
Shotgun
1 6/1 3/1 2/1 - 3/1 -
-
-
-
-
-
-
-
-
The number printed is 3/1. You will roll 3 attack dice for each squad member
equipped with a shotgun when attacking 2 type soldiers. As you can see, if
your target was in 4 armor, you couldn’t damage them at all. You would need
to ind a more powerful weapon.
The – symbol means that the weapon can never damage these kinds of troops.
Sometimes, you will ind special information on the chart instead of numbers. This
indicates a special weapon, such as a Flamethrower:
1 2 3 4 1 2 3 4 5 6 7 1 2 3
Flamethrower
1 1/
1/4 1/4 1/4 1/4 1/4 1/4 1/4 -
-
-
Here is a reminder of how many
army points the unit is worth.
To ind out about these effects, keep reading this rulebook. It is all explained in the
“Special Weapons” chapter.
RULEBOOK
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