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DELFTship tutorial – Leak points
DELFTship
DELFTship tutorial – Leak points
Description
This tutorial shows some of the most common causes of leak points and how to repair them. Leak points
keep the program from calculating hydrostatics as soon as they become submerged. As the hull definition is
also used for creating tanks, leak points in the hull model will also show up in the tanks. Tanks containing
leak points are not allowed.
In short every edge should be connected to two faces. If that is not the case then the edge is considered to
define the boundary of the surface. Examples are the sheerline when no deck has been fitted, or a transom
that not has been closed yet. All points on the boundary of the surface are considered leak. Think of the
sheerline becoming submerged, water would rush over the edge. Exception to this rule are edges on the
centerplane of the ship. They should always be connected to 1 face only since the hull is symmetrical and
DELFTship automatically includes the virtual other half of the model. By including the virtual starboard side of
the model edges on the centerplane are in fact also connected to two faces, one physical face and one
virtual face.
Now what is a leak point?
➔
A leak point is a point not located on the centerplane and connected to an edge with only one
face attached.
To solve the problem the boundary edge has to be identified and connected to a neighboring edge if
possible. Remember that leak points are not always a bad thing. Leak points located on the sheerline of a
small dinghy for example correspond to the reality. In this particular case the leak points can become a
problem though if you need to calculate intact stability at large angles of heel. The solution would be to add a
(temprorary) deck to make the model watertight.
For a more elaborate description on leak points the reader is also referred to the DELFTship manual.
DELFTship tutorial – Leak points
DELFTship
1. Identifying leak points.
Description
This step shows how to identify
leak points in the first place
since that is the first step on
the road to a solution.
Turn on the controlnet of your model
by selecting
Display => Controlnet
from the mainmenu if the control points
are not visible.
Leak points can be recognized by the
color that is used to draw them on the
screen. The light green points are leak
points. Sometimes locked points
(drawn in grey) can be leak also!
In version 3.2 and later of the
program it has become easier
to identify leak points since it
has the possibility to suppress
the drawing of normal points.
Select
Display => Leak points only
from the mainmenu to hide the normal
points from your control net. Only the
leak points are drawn now, so every
point that you see is a leak point,
regardless of its color.
The image to the right shows that the
model contains leak points on the
sheerline and at the stern where the
transom would be fitted.
2. Leak points on the centerplane
Description
Often leak points can be found
on the centerplane. In almost
any case this is caused by
incorrect placing of the Y-
coordinate of that particular
point.
Click on the leak point. The coordinate
window appears displaying the X, Y
and Z coordinate of the point. Make
sure that the value for the Y coordinate
is exactly 0.000
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DELFTship tutorial – Leak points
DELFTship
3. Removing double edges
Description
Another common error is the
positioning of two different
points on the same location in
space. If that is the case one of
the points must be removed
and its geometry connected to
the other point
The model to the right shows part of
the bow of a kayak. The model has
been created to check the volume of a
buoyancy tank. The leak points are
caused by the fact that the bulkhead is
not properly connected to hull.
One of the first things you should do
after having selecting a leak point is to
move it (for example by using the
arrow buttons on the coordinate
window or the cursor keys) to check if
a crack appears in the geometry. This
is shown on the right side of the
illustration. You can see that the
bulkhead is not properly connected to
the hull. There are two edges
connected to the yellow point that are
double.
One of the edges causing the
problem is removed.
Select one of the double edges and
delete it. The connected face will be
deleted also resulting in a hole in the
model.
The geometry is fixed by
adding a new face in place of
the old one that properly
connects all the edges again.
Select
Display => Leak points only
from the mainmenu to turn on the
display of all the control points again.
Select the four points with your mouse
in counter clockwise order. Not that the
bottom left selected point is drawn
differently than the top left selected
point! This indicates that there are two
points on exactly the same location.
The selected point is partially obscured
by the other point that is drawn on top
of it.
Add a new face to the four points by
selecting
Edit => Face => New
from
the mainmenu.
The presence of the double point is
confirmed by the fact that after having
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DELFTship tutorial – Leak points
DELFTship
added the new face still one leak point
remains.
This final step shows a special
trick to avoid loosing part of
your geometry when deleting
items.
To fix the last leak point we could
delete the lower panel of the hull. But
by doing so we would lose the
foremost control point of the bottom.
Here's a better solution:
Select the two aft most points of the
lower hull panel and increase their y-
coordinate. Now select the four control
points forming the new lower hull panel
and add a new face.
Now we have two lower bottom
panels in our hull. The old one
is removed and the knuckle
lines are restored.
Select the aft edge aft the old lower
bottom panel and delete it. The lower
bottom panel connected to this edge
will be deleted by the program also.
All that's left to do is to restore the
knuckle lines. The resulting model is
free of leak points.
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