True20 Roma Imperious.pdf
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Roma Imperious
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Roma Imperious
©
Copyright ¨ by HinterWelt Enterprises, LLC 2004 All rights reserved. Any reproduction of the enclosed
materials without the express written permission of HinterWelt Enterprises, LLC is prohibited.
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This is to acknowledge all the people who were indispensable to the creation of Roma Imperious and all
it entails. The list is mainly the organizers of the game and not all there players. To those not mentioned,
you still have our thanks and appreciation. HereÓs to all of you.
John McCarten
Darin Rebertus
Tom Breed
Jessica Breed
Scott Iverson
Mike Thelen
Mike Crow
Joseph F. Peshel (Stein-wielding Dwarf)
Saida al-Misri
Matthew Domeier
Andrea Parducci
Lucio Costa
Ron Bacchus
Tors Sorens
Tom Cole
Sara Bens
With Special Thanks To:
Linda (My loving Wife)
Anthony (The Ultimate Brother)
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Produced under license from Green Ronin Publishing, LLC.
True 20, True20 Adventure Roleplaying, and the True20 logo are Trademarks of Green Ronin Pub-
lishing, LLC and are used with permission.
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some negative feedback from play testers about it
but in the end, they preferred the option to buy the
True20 core rules and Roma separately if I could
keep the final price down. Hopefully it will work
out that way.
A final note on the overall goals of the setting
design. You should take this book as a guide and
not as an immutable rule book. Roma is meant to
be played in many different ways and has been
changed and added to be many readers already.
Some play in the Jade Empire and never mention
the Romans while others never leave the Eternal
City. In the end, it is your book now and your set-
ting. That has always been my guiding philosophy,
to give players and GMs the tools they need for
great adventures.
Thanks!
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My decision to write Roma started a long time ago
with a love of the Roman historical period. I had
played in and run many different version but had
always desired to see a treatment that went beyond
the Eternal City to the rest of the Empire and even
the world. Also, I wanted to have magic involved
as I do in most of my games. To that end I set out
on a two year journey in writing Roma Imperious.
Originally, the setting was published with the Irid-
ium System, a system I have developed and used
for all my settings. The settings have all been writ-
ten, though, with out a single system in mind. That
is to say, one of the design goals have always been
to allow readers to interject their favorite system.
That precipitated several fans of the Roma setting
asking for conversions to their favorite systems. I
listened and learned. Eventually, almost all agreed
that a True20 conversion would be the best.
I mentioned the project on a forum and Matthew
mentioned an interest. He
was very understanding to
how I work (somewhat
chaotic) and handled the
conversion in a very pro-
fessional manner. I cannot
praise him enough.
The goal of the book is to
be a resource for the
True20 game system. To
that end, when writing we
had to choose between
adding to the page count
and the final price or not
including the core rules.
We decided it would be
best to not include any of
the OGL material for
True20 and instead allow
people to use Roma as an
addition to their True20
settings. Some will not
like that decision and I
have
already
received
3
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