Catalyst 35645 - Experimental Technical Readout XTRO Davion OEF.pdf

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Experimental Technical Readout: Davion
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INTRODUCTION
Highness,
Put into perspective, the events of the past two decades have exerted an almost-unbearable stress upon the combined strength and resolve
of the Federated Suns. In a true testament of their indomitable fortitude, the men and women who serve our great nation—be they in uniform or
not—have bowed but have not broken, and now stand ready to snap back to face our next challenge.
Unfortunately, the current state of readiness of the Armed Forces of the Federated Suns is at an all-time low, at least compared to the years
since the end of the Third Succession War. The state of our military industry is in an even worse condition. Maintenance facilities and repair shops
across the nation are working overtime to bring tens of millions of tons of materiel back into service while our largest suppliers work to salvage even
a fraction of their once-great manufacturing capacities. It will likely be decades before the AFFS is able to return to pre-Civil War strengths, but in
this we can perhaps enjoy a bit of a glimmer. Throughout the Jihad, persistence and innovation became the “secret” weapons that truly helped to
win the war—engineers and ield techs consistently found ways to accomplish the repairs and upgrades they needed without having to “return to
the factory.”
The Blakist war did, of course, impact our research and development capabilities, including nearly every ongoing project, though not to the
same extent due to the simple fact that so much work has been spread out across scores of worlds and countless thousands of individual sites. While
the loss of the NAIS will continue to be felt for years, it will not cripple our advanced research programs.
The most promising of these advanced research projects are outlined in this report. Most are AFFS-led and inanced projects, though a
handful are solely industry based. What you see here represents the absolute state of the art now available, though with this caveat: while our best
researchers may be able to construct these advanced technologies under lab conditions, most of the systems remain far from able to progress to
regular production—even with an industry mostly rebuilding from the ground up with the best technologies available now, it will require a new
“leap” before general civil industry will be ready to produce them in mass quantity, likely only with signiicant assistance from outside entities, such
as the Clans.
All of these projects are combat units, each of which is currently operational in some capacity and currently under AFFS review. Some have
already progressed to an oicial demonstration/evaluation phase, while others remain in a prototype phase awaiting further testing. In any case, it
will take little additional efort to expand any of these projects into very limited prototype runs to equip key formations with cutting edge military
equipment, should the High Command authorize the funding and support necessary.
—Jon Davion, Marshal of the Armies, 14 June 3078
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INTRODUCTION
HOW TO USE THIS BOOK
The ’Mechs, combat vehicles, and i ghters described in Experimental Technical Readout: Davion provide players with a sampling of the various
custom designs being worked on by the reconstituted New Avalon Institute of Science. The designs featured in this book rel ect limited-run
prototypes and “one-of s” that have yet to reach full factory production—and most likely never will.
The rules for using ’Mechs, vehicles and i ghters in BattleTech game play can be found in Total Warfare , while the rules for their construction
can be found in TechManual . However, the experimental nature of these designs also draws upon the Experimental-level rules presented in Tactical
Operations . Thus, none of the units featured in this volume are considered tournament legal, and their use in introductory games is discouraged.
Furthermore, the extreme rarity of these machines is such that none of them should occur in a BattleTech campaign as a chance encounter, but the
capture or destruction of any one of these prototypes could be potential objective for BattleTech scenarios, tracks and role-playing adventures.
Project Development : Herbert A. Beas II
Development Assistance: Randall N. Bills and Jason Schmetzer
BattleTech Line Developer : Herbert A. Beas II
Primary Writing : Christopher “Chunga” Smith and
Christof er “Bones” Trossen
Writing Assistance: Herbert A. Beas II
Production Sta
Factchecking/Playtesting : Chris Marti, Chris Wheeler, Daniel
Isberner, Johannes Heidler, Joshua Franklin, Keith Hann, Luke Robertson,
Patrick Wynne, Roland Boshnack and William Gauthier.
Special Thanks : Chunga sez “To Bones, who one day asked me if I
would like to be a Judge. Thank you.” Bones sez “Thanks to all you fans
who keep this game alive, fun and interesting; and to oxygen, because
I like breathing.”
Cover Design and Layout : Matt Heerdt
Original Illustrations :
Doug Chaf ee
Brent Evans
Chris Lewis
Jim Nelson
Record Sheets : David L. McCulloch
©2010 The Topps Company, Inc. All
Rights Reserved. Experimental Technical
Readout: Davion, Classic BattleTech,
BattleTech, BattleMech, ’Mech and the
Topps logo are registered trademarks and/
or trademarks of The Topps Company, Inc.,
in the United States and/or other countries.
Catalyst Game Labs and the Catalyst Game
Labs logo are trademarks of InMediaRes
Productions, LLC.
CAT35645
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STAR LEAGUE ERA
ERA
CLAN INVASION ERA
CLAN INVASION ERA
JIHAD ERA
Under License From
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CIVIL WAR ERA
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®
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LGN-2X1 LEGIONNAIRE MUSE FIRE
Field Testing Summation: Custom LGN-2D Hybrid Reit
Producer/Site: Research and Testing facility 44-J2A, New Avalon
Supervising Technician: Major General Sandra Hall-Pujanauski
Project Start Date: 3077
Non-Production Equipment Analysis:
Type: LGN-2X1 Legionnaire MUSE FIRE
Technology Base: Mixed (Experimental)
Tonnage: 50
Battle Value: 2,032
Clan Rotary Autocannon
Equipment
Mass
Clan Relective Armor
Internal Structure:
Endo Steel
2.5
Torso Mounted Cockpit
Engine:
350 XL
15
Walking MP:
7
Overview
Late last year, MIIO became aware of Clan Diamond Shark
merchants ofering a new Clan-tech rotary autocannon for sale.
Amazed that the Clans could reverse engineer the design so
quickly, the Department of Military Communications and Research
desperately wanted to acquire a few of these weapons. Our ield
agents made discreet inquiries, and negotiated the purchase of a
selection of diferent Clan technologies. The rotary autocannons
purchased were destined for Project MUSE FIRE—which is tasked
to design a suitable upgrade for the Legionnaire .
Engineers were stunned when they received the Clan RAC’s
technical speciications and saw what the Diamond Sharks had
created. While the Clan version was no diferent in mass, its greater
bulk shocked the designers, who expected Clan manufacturing to
reduce the size of the weapon.
Technicians started by installing a full torso-mounted cockpit
system to move the pilot out of the cramped head assembly. At
irst, there was resistance in the team to mounting the new RAC
back on the Legionnaire as they felt they still did not have the
space necessary, but General Hall-Pujanauski was determined
to use the Clan replacement. It was a tight it, but the designers
shoehorned the new weapon into the Legionnaire ’s right torso.
With the ’Mech’s head now mostly empty, save for its sensor
package, designers moved the entire head assembly behind the
cannon, illing it with the ammunition bay—which, though poorly
armored, is a diicult target to hit. Should the ammunition sufer a
catastrophic explosion, designers are conident that the explosive
damage will be directed away from the ’Mech, its pilot, and the
valuable cannon, all of which should remain operational.
In addition to the RACs, Project MUSE FIRE received a sizable
supply of Clan-spec energy dampening armor from the Diamond
Sharks. Designers mounted this in a straight swap of the normal
armor, conident that this will keep the machine operational an
extra ifteen to twenty percent each engagement.
Two MUSE FIRE Legionnaire s have been assembled, though
one is currently down after the autocannon jammed during trials.
The gun has been torn down and inspected for damage, and the
team is reports they are conident the weapon will be returned to
service quickly.
Running MP:
11
Jumping MP:
0
Heat Sinks:
10 [20]
Gyro:
4
Cockpit:
3
Armor Factor (Relective):
152 (C)
9.5
Internal
Armor
Structure
Value
Head
3
9
Center Torso
16
20
Center Torso (rear)
7
R/L Torso
12
16
R/L Torso (rear)
6
R/L Arm
8
14
R/L Leg
12
22
Weapons and Ammo
Location
Critical
Mass
ER Medium Laser
RA
1
1
ER Medium Laser
LA
1
1
Rotary AC/5 (C)
RT
8
10
Ammo (RAC) 60
H
3
3
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ENF-7X ENFORCER III MUSE COMPACT
Field Testing Summation: Custom ENF-6 Hybrid Reit
Producer/Site: Avalon City Yards, New Avalon
Supervising Technician: Major Terren Sepandreau
Project Start Date: 3074
Non-Production Equipment Analysis:
Type: ENF-7X Enforcer MUSE COMPACT
Technology Base: Mixed (Experimental)
Tonnage: 50
Battle Value: 1,670
Clan Endo Steel Structure
Equipment
Mass
Clan Extralight Fusion Engine
Internal Structure:
Endo Steel (C)
2.5
Clan Ferro-Fibrous Armor
Engine:
250 XL (C)
6.5
Clan Double Heat Sinks
Walking MP:
5
Binary Laser Cannon
Running MP:
8
Jumping MP:
8
Overview
Project MUSE COMPACT is proof positive that necessity is the
mother of invention—as well as the answer to the problems and
delays inherent to the bureaucratic process. During the Blakists’
long and unsuccessful campaign for the control of New Avalon,
the need for replacement equipment was never more evident.
The commander of Avalon City’s garrison, Major General Kimberly
Severin, brought together a group of AFFS techs and Achernar
BattleMechs engineers over the remains of a battered Enforcer to
discuss better ways of returning battleield salvage to service. In
the name of national security and expediency, she also secured
for them nearly complete access to any equipment and personnel
they needed to carry out their mandate. The ensuing slew of wild
ideas led to the basis for a much-upgraded Enforcer , as well as the
oicial formation of Project MUSE COMPACT.
By marrying the ubiquitous and battle-proven Enforcer ’s
systems with advanced components built to Clan speciications,
the project working group created a hardy and capable test bed
upon which they could experiment with a number of diferent
concepts. After more than a dozen options, the group ultimately
settled upon a coniguration that mounts a pair of hard-hitting
binary laser cannon. Further, Major General Severin directed them
to give the ’Mech the maximum jumping capacity possible—a
task that stymied their eforts for months while they worked to
both free the mass and physical space needed to mount improved
jump jets.
Under Major General Severin’s direction, the group modiied
eleven Enforcer s to the ENF-7X standard, all of which saw some
action against the Blakists; of the seven surviving models, four
are fully operational, while three more require signiicant repair
before returning to service. Based on the success of the ENF-7X,
Project MUSE COMPACT was transferred to the Department of
Military Communications and Research; the group now works
directly with the AFFS, Achernar BattleMechs and other suppliers
to develop a production model.
Given the current state of Achernar’s factories and the loss
of so many R&D facilities, there seems little chance that this ’Mech
will see standard production unless contracted out to a Clan for
construction. Nevertheless, the lessons learned have already
proved valuable and have help set new standards for conducting
major ield reits and overhauls.
Heat Sinks:
12 [24] (C)
2
Gyro (XL):
1.5
Cockpit:
3
Armor Factor (Ferro):
163 (C)
8.5
Internal
Armor
Structure
Value
Head
3
9
Center Torso
16
25
Center Torso (rear)
7
R/L Torso
12
19
R/L Torso (rear)
5
R/L Arm
8
16
R/L Leg
12
21
Weapons and Ammo
Location
Critical
Mass
Binary Laser Cannon
RA
4
9
Binary Laser Cannon
LA
4
9
Improved Jump Jets
RT
8
4
Improved Jump Jets
LT
8
4
4
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